Sorry for the confusing title. Basically, I need a combination of relays, that when passed a signal through, will ALWAYS turn on/activate something for the HOST ONLY. This also cannot use lifecycles, as it needs to happen at any point during gameplay. Thank you!
So, couldn’t you use a lifecycle (game start) to increase a counter property by a certain value, and
when you want it to happen just use a relay (random player) → checker (if property is not equal to #, relay again)
Summary
im not sure but you could set the relay to all players and it would still work
If you had a cooperative game, put the host on another team and relay to that specific team when needed.
Optionally, you could use your 1-7 in the relay to relay interactions to swap the host back to the original team and the host would be picked (until another player joins lol)
Yeah I looked through and I don’t think there is a way without setting something up on game start with a few memory.
Wait I think if you activate something without a player to act on it might default to the game host? I dunno, I was messing around with the lifecycle at one point on game start without a relay and it defaults to the game host.
Maybe you could use that and trigger loop it with block code? Then again, that’s veering off from relays haha
ohhhhhhh
Thats intentional, because the host was the one who triggered the action (game start), the host triggers it automatically.
This guide is an example
I completely forgot about Psuedo Teaming Thank you so much anyway!
Pseudo what?
well psuedo means fake, teaming like fake teams. idk what does that do but look at that guide.
right clicClac?
directly from the guide:
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