So I have this ability in my game that you can purchase called “dash”, and I am trying to figure out how to make it so that I can only buy dash if I have the required item (which is a blue key)
lemme know if you are confused,by pinging me.
Thanks!
Just use a vending machine device
And, if you want, you could use an overlay or button with the vending machine too
Ok, so there are many guides to use vending machines and dashing features, so just combine some.
use a checker (equal to - blue key)
Vending machines are better than checkers
then if the check passes you can make an item granter take away the key
OOOOOOOOOOOOOOOOH. This is even easier. just make a vending machine that needs one blue key to purchase
Just do when you press “yes” it attempts to purchase
you can wire the vending machine to the popup call to action…
I think
masked_cro, you didn’t say to wire
Yeah, that’s what I said (not trying to be rude)
just do whatever thing you press (like that “yes” button, it attempts to purchase
how do i do that .-.
sorry my brain isnt braining rn
Make it so that there is a dash feature using this guide:
And make it only active after the vending machine has been purchased, making the vending machine send a message on a channel once it has been purchased, and make the dash system only show up when the item has been purchased.
Is this better?
Does this explain it? @Average
Just wire it when button pressed (or primary call to action) or whatever button your are using, and do that to a vending machine and do (attempt to purchase)
well no, because i want people to see what items you need
EXACTLY WHAT IVE BEEN SAYING. Except use channels bc they take up no memory.
also, mark a solution
On the vending machine, it says it costs one blue key to be purchased. It does this by default.