Im making a game but what I need is a way to track the number 1 player on the leaderboard (the leaderboard is counted off of KO’s) but I would really like this concept in my game
You could make KO’s a property
How would I do that? Im not very experienced with this.
and make the score grouo player
Make a life cycle, when you knock a player out, it incremates a counter connected to the property “KOs”
I already did that sir
so when they kill it should add to the leaderboard
yeah but how would I make it detect it
Yes but I want it to track the number one player ON THE LEADERBOARD!
Ask somebody else about the detection
If you did that, it’s already detecting, and the person with the most kills will be on the top of the leaderboard
So you make KO’s a property. [scope player] You then have a lifecycle set to ‘player knocks out’ that increments a counter [scope player] that updates the property.
Create another property for the # of kills that the leader has.
Next, make a loop to constantly trigger block code in a trigger to check if the number of kills the player has [first property] is greater than the second property. If it is greater, set the second property to the first property, and transmit on a channel that makes a waypoint follow that player.
Please test this out before going on the forums and asking for help
I KNOW. But i want that top player to be tracked by a waypoint
then use a bounty guide
Then make a property for knockouts. And for the player with the most of the property gets tracked by a waypoint.
Um Im confused could someone help me do this pls I want the top person on the leaderboard to be tracked by a waypoint how do I do it
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