Let me try to explain generic random generation like a seed in Minecraft.
Let’s say the number below represents the random seed given at the start of the game.
52 154 326 37
In the code, there would be no spaces. For easier reading, I put spaces in there. Anyway, let’s say the first two numbers, 52, randomize the spawn point of the player. The first digit represents the X-axis, and the second digit represents the Y-axis. So the starting location is (5, 2).
The next six digits, 154 326, represent the order of biomes spawn. The order created might be center, top, top right, right, down, left. If that is the case, then the center biome is one, the top biome is 5, the top right biome is 4, and so on.
The final numbers, 37, may represent the starting inventory.
This is a very powerful system that Minecraft uses, I hope you can implement something similar to this!
It nice to be helping again haha.
Oh- and you should check minecraft if you haven’t already.