Help with Map Voting

Help with Map Voting.

I followed the guides, but the images went :collision::collision::collision:

I just need the block code.
thank

Here’s a guide that (while still not having images) should help!
It doesn’t use block code, and didn’t have images in the first place, so it has sufficient detail.

It’s for a hide & seek map specifically, but you can easily tailor it so it works for you.
Go ahead and ping me if ya need any more help :]

Um. It doesn’t calculate the winner? it only gives the vote and the timer

Are we looking at a game voting or among us-type voting?

i think you just have a checker check which property has more votes after the timer runs out.
i could be wrong though

like the voting system in UVS

(universal smash)
so like you vote for a map and then the highest vote wins

What that mate? idk…

Just make it so that when you vote for the map it increments a counter that has a global scope, these counters are also connected to a property. A trigger could then compare all the properties (or maps) and pick the one with the most votes.

cough

MEANING.. i know how to do everything except for the comparing thing.