Help with live player counter that ends game when 1 player is left

I know there are a lot of guides of this but i cant find a one with working pictures and all of the ones i found relies on pictures. Also i reached my repeater limit on my map so i need something without repeaters.

mwehehehehe take that ian

GAHHHHHHHHHHHHHHHHHHHHHHHH!!! NO NO NO NO NO NO NO NO!!!

2 Likes

Welp, i guess i can help with this (since ive made two of these before)
So first we are gonna need triggers over every spawn, which turn on player wise (if one trigger is pressed by a person all the triggers on the spawns get deactivated) and have that be the channel to make the player counter get higher up, now we want another trigger, and a life cycle, life cycle should be set to when player gets eliminated, ot should trigger the trigger, which the trigger should have a channel to make the player counter go down, now the player counter and few triggers , its simple, its just a counter, have it start at 2 though, which you need another life cycle, putting it on game start, when that happens, it triggers two triggers, after 2 seconds, which the two triggers should mame the counter go down, and the target should be set to 1

S0URZ, I JUST SPENT SO LONG WRITING THIS TO BE BEATEN BY A GUIDE

Huh, why we scre-

OH GOD DEAR LORD, GET THE TRIGGER LOOP ;-;

4 Likes

u can also use zones for this

I also tried, but was beaten, so I discarded my post :expressionless:

I believe the game ends when there is one player left already if every player other player is a spectator

No, that doesn’t work

Thats when everyone is a spectator

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EWEWEWWWW NOT REPEATERSSSS AHHHHHH

anyways REPEATERS are USELESSSSS

have a trigger be triggered on chanel x
and have it send a signal on chanel x

b0om, now it’s a loop!
to change the interval, change the delay. and to stop the loop, just deactivate the trigger

same thing but just 40 memory

have u ever seen the ENTER /⮐/return button? use it

3 Likes

WHY COULDNT I FIND THIS GUI- ok im trying it now

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