How do i make it so only team 1 can drop an item when they’re in knockout?
Example: There’s someone in Team 1, and i knocked them out. When i knocked them out, i get a Legendary Snowball Launcher. But if Team 1 knocks out a person in Team 2, they won’t get a item.
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Make a lifecycle (game start) → relay (team 1) and hook the relay up to whatever is dropping the item
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mysz
August 11, 2023, 9:14pm
4
You want the team to drop the item? or just grant it into inventory?
The team drops the item when they get knocked out.
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mysz
August 11, 2023, 9:16pm
6
Place down a lifecycle.
Wire the Lifecycle → Trigger.
Create block code for the trigger:
If triggering player’s team number = “[insertteamnumberhere]” then
broadcast message on channel “dropitem”
Item granter that grants item when receiving channel “dropitem”
mysz
August 11, 2023, 9:16pm
7
that’s for granting into inventory.
Well i want it to drop the item in knockout, not in granting it into inventory.
2 Likes
mysz
August 11, 2023, 9:18pm
9
Oh okay.
For the knockout manager, set Active on game start to “no.”
Place down a lifecycle (no setting) change and wire it to a relay.
The relay should relay to all players on team 1.
Now, wire the relay to the knockout manager.
Make the active scope “player or team”.
Now, set it so that they drop a legendary snowball launcher.
Ok, this should be simple but tedious. I didn’t try this out because I would take a while, but it worked in the simulation. Tell me what happens.
First Get a lifecycle and make it so that it transmits knockout.
Second Get an Inventory Item Manager. Set it to bait, and make the max 0 (you can do that right?). Make it not active on start, and activate when receiving knockout, and deactivate when receiving reset.
Third Get a counter that increments counter on knockout. When it reaches its target of 1…
@mysz is right, but if you are still struggling, do this with a trigger or wire repeater to only let people that are on team 1 drop.
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@Anythinger this isn’t resolved. Any of the soulutions didn’t work.
Okay, you should state that so others know and can work forward. Did you try what @mysz said here:
mysz:
For the knockout manager, set Active on game start to “no.”
Place down a lifecycle (no setting) change and wire it to a relay.
The relay should relay to all players on team 1.
Now, wire the relay to the knockout manager.
Make the active scope “player or team”.
Now, set it so that they drop a legendary snowball launcher.
Mysz did. However, he tested out my game (in gimcourse) for that but it didn’t work somehow.
Did you try to debug or rebuild it?
we’ll there is a way i figured out how to do it, but your players would have to have only one item slot.
WhoAmI
August 12, 2023, 2:22pm
16
You should just be able to use lifecycle+relay for team 1+K.O manager with scope for team…
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No, the knockout appears to everyone, not 1.
i think i found a way to do this