I am making a zombie apocalypse sort of game where there are two teams, the zombies and the humans. the humans have to try not to be tagged by the zombies. The humans have a secret base with many “underground” levels. I need some ideas for other rooms.
Current rooms:
1:We@pon room
2: Healing room
Accepted ideas
Blockquote
[quote="Garden: To grow plants to eat for survival. Can have random stuff, or maybe a prickler weap0n.
[/quote]
I’m not sure if this is different to the healing room but:
Medicine room - where you can find a medicine to the z0mbies if you spend some time in the room.
Or:
Security room: (just like among us)
A room to watch the security cameras to find where the z0mbies are
Ammo Room (If your in-game gadgets require ammo to be refilled, then this room stores all of the Light Shards, Medium Shards, Heavy Shards, and (if applicable,) Snowballs.
Cannon Control Room (Is the room for players to control the two large cannons mounted outside the vault. If you want to make it purchaseable, click the link here (PS, this guide has no pics)
Meeting and Planning Room (This room serves no purpose other than decor. Players could “discuss” plans to defeat the zombies)
The Laboratory (Players research at the lab tables to gain Research to craft upgraded gadgets and plant different crops with special purposes. For example, you can grow a Gimberry to unlock a second bunker Yes, it exists that houses some more stuff.)
Mineshaft Entrance (The entrance to the mines. I this room serves as a preparation room to gear up to enter the mine as the mines can be infested with very large and aggressive bats [Fuzzfoot gims]. Plus, this room stores the pickaxes and the crafting table to upgrade the pickaxes.)