How do you make it so that only one team can see a barrier that is blocking their path?
Make the barrier team- scoped
relay.
Set the barrier to deactivate on game start. Then set scope to team. Then activate it for one of the teams through overlays buttons or the like.
On game start: run a check with a checker that checks the team number and when the check passses it shows the barrier.
Please Mark solution.
Geez, give the user a minute. They have to try all of these first.
No don’t
So many replies! I Already tried wiring a lifecycle to a relay that is set to All Players on Specific Team(Team 60, but it doesn’t work). The barrier is team scoped.
Using a zone, checker, and the barrier may work.
Player enters the zone–runs check—deactivate barrier if it passes.
Or use this:
Use Option A
Yeah, but instead of using an overlay, I want to use a lifecycle.
Oooh I know, maybe I should make it so that Team 60 gets an item on game start and the checker checks for that item.
Yes, you should do that. That seems easiest.
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