So I am making a quest where to proceed, you need every player on a certain point, and I was wondering how to do that (P.S. I have a live player counter, if that helps)
I would edit the title to change the no current guides thing, but Im only TL2 Thanks whoever changed the title.
this is a better guide
Use the player counter to know how many players you have.
Have the point be a zone. When a player enters the zone, increment a counter. When the player leaves, decrement it. Set the counter to update a property. Set the property to transmit on a channel when it updates. Have the channel trigger a trigger that compares the number of players in the zone to the current number of players. If they are equal, the quest is complete.
I have used this before (ghost in the graveyard type game) and can confirm it works
(how would I make that? I just would like a picture to better understand it)
Do you mean a picture of the blocks?
I don’t have a picture of any of that.
I guess, I understand it, but don’t know how to make the blocks to register the amount of players and compare it to a property
If you have a live player counter, then that part is already done
and that is in the property or the counter (Sorry, just making sure I do it correctly)
It needs to be a separate device (i used triggers, i think)
The counter is linked to a property.
When the property updates, put in a channel that goes to a trigger
This block code is in that trigger.
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