So I am making a quest where to proceed, you need every player on a certain point, and I was wondering how to do that (P.S. I have a live player counter, if that helps)
I would edit the title to change the no current guides thing, but Im only TL2 Thanks whoever changed the title.
Use the player counter to know how many players you have.
Have the point be a zone. When a player enters the zone, increment a counter. When the player leaves, decrement it. Set the counter to update a property. Set the property to transmit on a channel when it updates. Have the channel trigger a trigger that compares the number of players in the zone to the current number of players. If they are equal, the quest is complete.
I have used this before (ghost in the graveyard type game) and can confirm it works
Ok, thanks!
(how would I make that? I just would like a picture to better understand it)
Do you mean a picture of the blocks?
I don’t have a picture of any of that.
I guess, I understand it, but don’t know how to make the blocks to register the amount of players and compare it to a property
If you have a live player counter, then that part is already done
and that is in the property or the counter (Sorry, just making sure I do it correctly)
It needs to be a separate device (i used triggers, i think)
The counter is linked to a property.
When the property updates, put in a channel that goes to a trigger
This block code is in that trigger.
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