Help making hailstones that deal damage and falling rain that puddles

Use toothless’s guide for animation or something like oso’s diagram.

This guide should significantly help as well because of the contained content for making falling items.

You can use blue seeds as rain drops. Have circle barriers as the puddles and, when the player is in the rain zones, have damagers that are on a trigger loop.

This should help at least a little.

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We’ll have to change this part maybe because as ShadowDragon said,

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Fortnite storm guide could help with thing problem

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im testing somehing where you put sentries that are on the players team above, and sentrys on an enemy’s team below a one-team door and have the sentrys on your team use snowball launchers or zappers down

edit - 2:56
I gtg

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Yeah, pretty much, it’s really simple actually. And if you aren’t sure what your coordinates just display them on an overlay so you can get the exact x and y position.

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Oh! To try to Simulate snow? As they sentries are firing down at the other team?

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Ok. Just a suggestion @diamonds.

Use oso’s rain design and then copy and paste them into different positions. Make them like pos1, pos2, etc.

Next, take a trigger loop. Make blocks that say:

Broadcast message on channel - Add text with – pos and 0+1

For the next trigger, do:

Broadcast message on channel - Add text with – pos and 0+2

This loop will run forever. Make circle barriers as puddles.

With player coordinate devices and properties, make it detect if the player is in the path of a rain drop and if so, damage the player.

I haven’t tested so, try it out.

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oictures please

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It’s not working yet and I prob can’t get pro on it again till 4 est

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oh i gtg till 5:35 est

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This should be moved to Help.
There is no research here, this can be done easily.

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I moved it to help before, but @diamonds changed it back. let me rechange it

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well a basic solution for this would be a big zone that does damagewith lots of little raindrop props or barriers everywhere

but Okay we could research if needed if your really wanting for real puddles

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yes that’s it gimkitsuggedtor

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@Diamonds, before you post your Research Topic:

the rant

The research topic fiasco: what not to do

Really quickly, I’m not trying to critcize or hurt anyone with this. This is an IMPORTANT message, not ANY POST will be linked or mentioned here.

One more thing, I am being somewhat hypocritical because I have created some of these problems before, but I know not to and am here to list the issues to gather the attention of new users or ones that have been here for a while who do not know to NOT create one of these problems with research topics.

The Issues With New Research Topics

1. Not Describing Enough Information of What You are Trying to do

This one is upsetting, you might even feel it’s an exception, but:

IF YOU DON’T HAVE THE INFORMATION, it’s a HELP TOPIC!

This is very frustrating to users who are trying to participate in some ACTUAL research, but all they find are these topics THAT ARE MEANT TO BE HELP TOPICS.
Keep this in mind!

2. Not Having ANYTHING To Start the Research

This one is upsetting, also similar to the problem above, where users make a research topic without ANYTHING to begin the research. These topics, (example below), SHOULD ALWAYS, I repeat, ALWAYS, go into help.
Example: “RANDOM NUMBER GENERATOR… POSSIBLE?”
(So far the title is fine, NOT THE TOPIC, of course, but let’s see the post.)
Example of the Post: “OK guys, is this possible…???”

RANDOM NUMBER GENERATOR... POSSIBLE?

OK guys, is this possible...????????

THIS SHOULD be a help topic. But it’s not, and that just causes a lot more clutter. A LOT, more than you would think but it sure is A LOT of clutter, and that wastes the mods and TL4s time. There is a thin line between RESEARCH topics and HELP topics, but use reasoning like so: “Should this really be a research topic?”.
In conclusion for this problem, IF IT’S A QUESTION… PUT IT IN HELP!

3. Misusing Blackhole’s “It’s Not Impossible” Speech

Example:

“Research on How to do [impossible action]”

but like

“Research on How to Grant the Player Free GIMBUCKS!!!”

This is NOT what Blackhole927 meant with the speech. Anything, any actions within the boundaries of what was created or can be created is possible to create. Not doing things that can only be possible with mods.
All these research topics do is create clutter, making the forums hardly enjoyable as a place to ask questions.

4. Duplicate Research Topics

Alright, no one needs 2 research topics for the same thing. This is yet another thing that creates clutter- and no user need clutter.
One is fine, more than fine.
Two, really is an issue. The non-original one needs to be deleted.
Three, alright, no one should make a TRIPLICATE research topic. It makes a ton of work for the mods and TL4s.
Any more duplicates than these will have a chance of getting you suspended, if you made one and maybe even if you posted in one.

(Non mod-confirmed)

5. Using Tags That Don’t Match

This one’s a minor issue, but it can be hard while looking for a certain topic using tag search, and you see a research topic that didn’t need that tag. With one, this isn’t that bad, but it happens a lot. I find this very annoying.

Clay-institute should be only added when the research has gotten nowhere over a long period of time.

Things like a 3D Grapher, no matter how difficult the subject would be to create in Gimkit Creative, SHOULD NOT have clay-institute tag. If it’s been a month from when you made the research topic and a decent amount of users are participating in the research but it’s getting nowhere, no one is even close to creating this, then yes, you SHOULD use the clay institue tag.

It’s that simple, let’s keep these forums clean.

Conclusion

As long as you avoid these 5 mistakes, you will be helping keep the forums clean.
Also, I will like to mention InkyDarkBird’s rule:

No bumping research topics without helping or contributing the research.

Make sure you follow this rule as well.

I didn’t want this to be a hanful for you all to read, so I kept it short and simple. I hope you read it clearly and understood, but if you have any questions feel free to ping me!

Q&A


`Question` Answer

But what if I don’t have the information to start a research topic?

That will ALWAYS be a help topic. Always. If you’re asking a question, it’s a help topic, unless it’s a question about devices in the devices category, but it SHALL NOT be a research topic.

Rant took a while to read I would assume, sorry

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Uhh i dont know what to say why is this not research in devices I’m going in deep details about it I know how to make simple rain and hail I want it falling quick and make ing puddles and them be thick

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I’m saying if you’re about to make a research topic.

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Ok i understand so this cant be research
?

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So the main problem here, it seems to me, is not the actual rain and hail animation- that’s been done before and certainly is possible- but the actual damager. I think you would need to set up a grid of your circular barriers and your smaller zones, so each zone is inside of a hailstone. Then, you can use a trigger or something similar to activate each set of horizontal zones and hailstones at a believable frame rate. Each zone would then transmit on a damager channel when the player enters the zone. For the accumulation of the hailstones, I’d suggest making them all in a pile across the ground and setting each to not be visible on game start. Then, since the hail would be set to a recurring interval of falling, just have that interval- say every .5 seconds- increase a counter, which would then activate a random or set barrier on the ground using block code. To remove the hailstones that have fallen, I’d simply just place a barrier for your ground on the top layer, so the hailstones would fall under it out of sight. Then just make sure the entire thing loops!

In terms of aesthetics, it’d be pretty simple to animate each hailstone melting/hitting the ground, but I’, no expert on that so I’m not sure I can tell you how to do it.

I realize this might seem a little confusing, not sure I explained it very well.

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i understand tutrle but the thing is one the puddles of the rain the ridges on the hail and the damage of the hail as well as Memory is the big one

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