Help for my sci-fi horror game - GATES

okay, i have decided to quit wit hthe AI. but the main idea is that afte players exit the lobby, a three-way crossroads style hallway is encountered. Players must go down hall 1 and complete tasks to access hall 2, and so on. there are three halls, all connected at the crossroads area. each hall has soem of the room, where players must complete tasks. for example, players must complete a task in the first room featured in the first hall to get to the second room of the first hall. players unlock hall 2 access at the final room of the first hall. could you guys plot this out?

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also, the goal is that the lobby starts at the loer part of the ship, and players move ā€˜up’ through the ship, so the captains bridge as at the front, so the mpa would be appear to be going ā€˜up’ not ā€˜down’ (kinda confusing cuz this is gon be a top-down game type, not platformer, but i think you get what i mean)

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Log 011
I was wrong. The plants stopped attacking us, but went for the fuel. Now we are stranded. At least the Cooking Crew made us some muffins. Oh, they are so good! We have been ordered to try and head for the escape pods, but they keep on picking on us one by one.
Wait, what’s that…

Log 012
The plant have turned back into plants, but the missing gims are still gone. We’ve managed to find a semi-stable fuel for now, muffins. Hold on, I gotta do something real quick… The plants! They are attacking! We are trying to get into the vents…

Log 013
Some of the gims just straight up left… Word is they are on the Alphastar. Lucky guys. They have a muffin maker! What in the world! We’ve reached the vents, and are heading towards the escape pods.

I’ll make more soon.

Serverblight ahh situation :sob:
Anyways, there could be a chase scene that isn’t actually difficult at all, but there are sometimes destructible barriers blocking your path, which allow the plant to catch up, but every time, you break the barrier when the plant is about one circus prop away from you. The barriers are mostly intended as a gear check and to invoke panic.

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I much prefer actually writing something instead of using AI
(Yes i did fix your spelling i think)

okay , so ive made some updates and had a new map made. ive added some new entities and such and maybe some new lore. here is the map.

MAP CHART

Map Layout:

                                   [Terminal A]
                                       |
                                     ------          
                                     |    |          
                           /-------- |    |----------\
                           |  [Lab X]     [Lab Y]  |
                           |     |              |    |         
          ---------------[Hallway N]----------->[Hallway S]---------------       
         |                  |                  |                  |
   [Lobby]   [Hallway E]   |           [Hallway W]           |   [Hallway Z]
         |        |         |                  |                  |
         |        |         |                  +--+--+--+--+     |
        [Lab 1]  [Lab 2]   |              [Geckarus Room]       |         
        (Plants)  (Sentries) ---------+      [Monitoring Room]      | 
                |               |      |                            | 
         [Lab 3]          [Lab 4]    [Sentries Room]---------[Lab 5]
         [Watcher]         [Voidbeing]        (Locus'tvall)    (Brain Experiment)

how r ur ideas coming?

I got one. A cryo frozen gim that cant be freed but if you interact with the stasis chamber he spells help.

I’ll bump this, just so that more ideas can come through.