So right now, I am making a battlefront 2 Galactic As!ault-like game.
It’s basically Aliens (the attackers) vs Humans (the defenders) are trying to fight in a spaceship, the Aliens attack, capturing points and also being faster with better melee gadgets, while the humans defend the points, with better ranged potential.
I know how to make classes and stuff (I got that down), but now I’m trying to make the objective of the game which is:
1: Aliens capture a pretty open point
2: Aliens capture two points on opposite ends of the ship (both must be captured before aliens can go and capture the third point.
3: Aliens go to last point in the middle of the ship, its very defendable.
4: Aliens must now take out the crew that staff bridge of the ship, which are 20 sentries, and different types of them at that. If the all the crew falls that can operate the ship, the aliens win.
There will be some sort of time limit, it will grow if aliens capture a point though. If the time limit gets to zero, humans win. Simple.
I am in need of help to make the capture point system… I’m trying to save memory right now though. Thanks for looking into this!
(I could not really find anything on this topic, if you find something for this, please link it, thanks!)
So what is a “point”, really, is it an area of “territory” that they have to capture? And what happens if they capture it? Can the crew members still walk through it?
Maybe we could use the hot zone mechanic from my guide but add a few more things… 2 triggers, each trigger would work and send a wire pulse when the team they work for. The triggers increase a counter and when both teams are in there the counter would increase, the target value should be 2. When target value reached stop repeater. (I think it uses a repeater.)
The counter decreases when one of the teams leaves. I don’t know if this would track each player individually.
So I’ll just say how it will work, there will be a “capture” counter that will go up(starts at zero, goes up by one) as long as there is a team 2 player in there. (so if the capture time is 60, after 60 seconds the zone will be captured and will turn on the next zone… and so on and so forth)(I think you have that there though in your guide), and when a team one goes into the zone that counter stops… or if there is no team 2 players in the zone.
(I think you talked about this, just trying to clarify!)