HELP ENDING THE GAME WHEN ALL THE HIDERS ARE FOUND (hide and seek map)

“gone” “lost” “defeated”
Google synonyms
I eat people
@Scary_Friend

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Two wrongs don’t make a right.

Just to be more clear about the rules, since no one else does.

Maybe oof idk

Anyway,

Back to this.
yeah..

@Kormorant dude you didn’t have too :sob:
this is too funny i cant

k fine I’ll change it next time
I’m really tired so im not thinking rn

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Got it. I’m going offline for now, I’ll help you tommorrow if someone else hasn’t already.

Those are help topics – I think you need to look for Community Made Guides

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i just checked and i dont think there is any :pensive_face:

search up “live player counter”

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Here: How to Make a LIVE Player Counter. This works. Then put a target on the counter with 1 as the value, when target hit end game.

Also don’t say broskis because people may find it offensive, don’t assume peoples gender.

Broskis could refer to any gender i was not specifically referring to bois

are you using a tag zone for this?

no im not actually using tag zones to tag people and eliminate them [1]
i dont like using tag zones bc il be right on top of someone but it wont tag them bc on their screen im farther away


  1. im using a blaster + everyone is one shot ↩︎

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Maybe because of ping? Idk. Higher ping or lower fps means slower games, so games might work differently if the person has way more fps or lower ping. Same way vice/versa.

Maybe put a higher target. (5,6,7,10)

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I made the live player counter but it didnt work for me [1] but I still dont see how that would work for what im tryna do


  1. i prob messed up 1 thingy ↩︎

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@s0urgumm13z MINI GUIDE TIME

Devices needed

2x counter
1x relay
2x lifecycle

Step 1

Place down your relay, a counter, and a life cycle
Don’t change anything on the relay or lifecycle but set the counter to a target value of 0.
Wire/channel the lifecycle to the relay.
Now wire/channel the relay to the counter as increment counter.

Place down the second counter and set it to a target value of 2. Make it increment every time the first counter reaches it’s target value.

Step 2

Make the first counter be decremented by one when a seeker is chosen.

Now, place down your second life cycle and set it to player knocked out. By way of wire/channel, make the first counter decrement when that occurs.

This should work [1]

please don’t mark yourself as a solution
@Monkalicious_Monka67 you would have to have one seeker for this to work, other wise i don’t know, sorry…


  1. hopefully ↩︎

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i didnt mean to mark a solution [1] i just accidentally touched it for a second

how would the game end when all the hiders are found


  1. let alone my own post! ↩︎

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i guess you could make it so they can’t change teams and every time someone chooses to be a hider, it increments a counter that updates a property. a lifecycle set to player knocked out would run to a trigger with this block code: [1]

If ‘hiders_left’ = 0
do: Broadcast message on channel end_game

and have an end game device end the game when receiving on end_game

make sure that lifecycle also decrements the counter when player is knocked out


  1. hiders_left is my name for the property i talked about earlier ↩︎

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WAIT… I THINK I FIGURED IT OUT! [1]
i have a counter that increments when a someone presses the button that sends hiders into the map [2] and decrements when receiving on hider eliminated

then i have a KO manager that looks for player KOs and when a player is eliminated [3] it transmits on hider eliminated.

so when a hider goes in it goes up and when they get eliminated it goes down. when the counter reaches 0 it ends the game.

thanks @TheCatIsCrazy ur reply inspired my str0ke of genius! :+1: [4]

#IMA_ELIMINATE_MYSELF!!! :enraged_face: [5]

**NEVER MIND THIS DOESNT WORK! IT ONLY WORKS WITH ONLY 1 SEEKER!! PLS HELP IF YOU KNOW HOW TO FIX THIS!!


  1. NEVERMIND! ↩︎

  2. meaning they have to be a hider ↩︎

  3. i changed it so seeker have so much health they cant even get eliminated so it has to be a hider that gets eliminated ↩︎

  4. why is str0ke banned? ↩︎

  5. in Gimkit ofc bc IT WONT DO IT AUTOMATICALLY! ↩︎

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Yes, I know. It should be simple enough:
Use the player counter in sam’s guide (this should allow you to make the goal for a seeker)
For example, the counter’s goal when it decrements would be 2 if it’s 2 seekers, 3 for 3, etc.
Then, if the seekers don’t get eliminated, it only matters when the hiders are tagged.

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  1. who is Sam?
  2. im kinda lost on what u mean for changing the counter’s goal and how i would do that

3. i like ur new profile pic :smiling_face_with_sunglasses: