I’m making a platformer hide and seek map and I have it set up so when a hider is tagged they become a seeker but I need help making the game end once all hiders are found.
I tried but I couldn’t really understand what he was saying
Ig I’ll try to take some pictures and recreate what its saying might take a bit
kk tysm you are so nice
Alright so I kinda simplified the thing so here it is:
So first take out a spawn pads for what ever team is the hiders
Next make a counter with:
and:
After you’ve changed the counter take out a zone and place it throughout the entire spawn area for the team of hiders
Next connect the zone to the counter
Then after that make another spawn pad this time for the seeker (and whatever team its on):
And make another zone device that covers the entire seeker spawn area:
After connect the seeker’s zone to the counter and make it:
Finally take out an end game device. Then connect the counter to the end game:
I have one problem, the spawn area of the seeker is in the spawn area of the hiders will that mess it up?
Um thinks yeah it probably will.
use different spawn pads for different teams
Oh ok then maybe make the seeker go into a teleporter to gett out?
I moved the room outside of the hiding area now, how do I make it a one way teleporter?
Alright this should be the last thing, How do I make the teleporter only accessible after the 30 seconds are up
Use the same method as you would to remove a barrier device and put the teleporter behind the barrier.
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