sorry didn’t see that
got the block code photo:
I may have to ping someone
I’ll wait 20 minutes before pinging someone
what is da ping mean yo
OHHHHHHH so just mentioning somebody
yeah, but it pings them.
…
@StacheIsTaken, that doesn’t solve my “lowering the property when a check passes” question, that tug is for RPG’s only
I already figured out the two channels thing, I need help with
Get an item granter, or something with the “wire pulse” block, open the blocks (on wire pulse), and put in the block code thing CassiusDoomlorde sent in an image, then get the checker and set up the checking system, and wire the checker to the item granter or whatever saying “Check passed → run wire pulse block”
Oh, thanks, I’ll see if that works
Sentry Knocked out: Broadcast on “Knocked”
Wired to Trigger Trigger transmit on Knocked2
@gimmaster12345
… I think I said this:
I would help if someone made a guide on this, lowering and raising property not by one
I saw, and that looks right.
Did you check that the overlay updates when the item is purchased?
I would suggest using this guide to check the value of your property. I build one in every map.
Hello! This is a small guide on how to make debugging your games easier! Materials: X1: Popup X1: Trigger XHowever many you have: Properties Lets get started! Step 1: Place down a trigger, and tell it to transmit on channel “Debug” when triggered. Step 2: Place down a popup, and tell it to open when receiving on channel “Debug”. [image] Step 3: Go into the popup’s blocks, and click “When receiving on channel…” and choose Debug. Step 4: Set the header to be made with multiple diffrent …