Health leeching

did you figure it out?

yes i did but i am still struggling to figure out how to make an attach out of this(But it helps a lot with other mechanics in the game)

what are you trying to do exactly? what thing/s trigger the leech and do you plan on using wires or channels?

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I want to make either a flame attack or a poison attack for a mage in an rpg im making i also dont know if i want to use wires or channels bc im not sure even how to do what i want

is the mage an enemy, or a player? are its attacks randomized?

its a player, The player gets to choose a class and no the attacks are chosen through a series of overlays and popups

Ok. do you understand the basis of pseudo-health, or is that what you’re stuck on?

i understand pseudo health i just cannot figure out the player is going to target another player with an attack (Side note Imma be offline for about 2 1/2 hours in a couple of minuets)

you could set up 6 spawn pads, 3 on each sides, and have them be set to specific teams based on the position
like

1 4

2 5

3 6
and have a relay set up like this?

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That could work but the game is an open world game and not turn based, is there a way to modify it?

RPG’s tend to be turn based, so it’d be very difficult to transfer this over to be open-world compatible.

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ok well imma still try (Its more of an mmorpg like minecraft)

go ahead and give it a shot! nothing’s impossible if you try!

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wait could pseudo teaming work

You could use an invisible sentry.

If that is even a thing. You can’t make the questionare invisible so maybe you can’t with a sentry either.

This is something I found. How do you make health granter remove health This is how someone made a “Poison Gas Room”

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thats not really what i need to do but its a pretty good idea for other things!

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Im going to give you the solution because you helped so much over this proscess

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