I have a map set to where everyone except for one person is on the same team. I’m trying to make it so that that one person (called the “boss”) has more health than everyone else. I have my health settings set like this:
Then, I have a life cycle set to on game start wired to a relay that selects a random player. Then, that relay changes the team of the player and grants them a weapon, a damage boost and is wired to a health granter to give them 200 health. It looks like this:
You could make it so that on start (using a lifecycle) it would run a block code that would check if triggering players team = the bosses team number. After that, it would broadcast on channel respawn which would respawn the player on that team and give them full health.
hmmm this is a good question at first i thought u were talking about team regen but this oh wow this is gonna be tough but maybe try this mechanic which i call ¨armor up¨ use whatever sets the player to be a boss connect to a relay that relays to everyone else except triggering player and connect it to a dmg modifier that sets the others at minimal damage except for the boss