This is how you can add a Hazardous Environment to your gimkit maps. (READ DISCLAIMER FIRST)
Disclaimer
Yes this is something that a guide has been made to create. HOWEVER, that guide is very outdated and isn’t possible to do anymore. And this guide also takes ZERO block code. Every device has its own drop-down also… so it should be clear to understand.
One final thing, this system will not allow for adding in-game upgrades, so you should use this system only if you want a fixed value for oxygen.
The only other guide I found:
Oxygen Mechanic [5/10] by @recalledMemories
Make sure not to post something saying you like the post and just give the topic a like.
I will only accept posts if they are asking a question about the system NO OFF TOPIC POSTING.
Additional ways this could be used(based on comments from different users)
Stated from @bakedpotato
-
Hunger Meter
-
Poisoning/Burning/over-time damage
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Freezing (ex. in an arctic climb map)
Materials needed
1x game overlay
1x property
2x item granters
2x zones
1x checker
1x damager
1x inventory item manager
1x health granter
1x knockout manager (not required but recommended)
1x repeater, Ugh the pain having to say this.
Zone Setup
For your first zone put this setting in:
This will be for the safe area where no oxygen is lost.
For the second zone put these settings in:
This is used to track when you are in the area with no oxygen and when you are in the safe zone.
Item Granter Setup
Place down one item granter and give it these settings:
Place down another item granter and give it these settings:
These will make sense soon you just need to trust me.
Health Granter Settings
Again put these settings:
This will be used in the system to fix one of the bugs I found.
Inventory Item Manager Settings
Put these settings in:
You can use the all options tab to find these easy.
Wiring It All Together
All wires are coming from the knockout manager and going to three other devices.
First:
Second:
Third:
Finishing It Up + Final Statement
Once you have done all of these steps MAKE SURE TO TEST IT.
How it should work is so whenever you enter the unsafe zone it will start taking away 1 energy(oxygen) every [Insert your seconds amount here] and when you leave the zone and enter the safe zone you will Regen all of your energy(oxygen) and stop losing energy. If you get knocked out by this system it will shut itself off as long as your gim respawns where the safe zone is(your gim has to spawn in the radius of the safe zone), the health granter is to just grant health as the system will continue for 1 tick after you respawn, causing you to lose 5 hp.
Future Edit: The speed at which your oxygen depletes directly correlates to how fast you will take damage when you run out of oxygen. Lose 1 oxygen every 0.5 seconds = lose 5 health every 0.5 seconds.
Hopefully you have learned something new from this guide.
Rate how hard this guide was:
- 1/10 - Very easy
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- 5/10 - Not hard but not easy
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- 10/10 - Insanely hard
How did I do on this guide:
- 1/10 - Bad guide
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- 5/10 - Okay guide
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- 10/10 - Very good guide
Can anyone make this guide into a wiki?
Thanks.





















