Every Gimkit Creative map designer adapts to certain useful habits after a while of making maps Here are a few I personally use and see others using as well.
1. Copying devices and props instead of re-adding them: (not on mobile)
When I look at discovery, I often see inconsistencies in the maps which hinder game appeal and enjoyment. By copying devices and props, you can also increase efficiency, as you do not have to reset device settings. This can be a large help when copying blocks too, as copying one device at a time can also duplicate blocks.
2. Checking what you are deleting before you delete anything:
Gimkit has no way to undo anything, meaning that whatever you delete, you can not get back. Instead, either copy the device before deleting just in case, or double check what you are deleting.
3. Configuring map settings before you start building a new map:
A simple, yet effective way to make sure you don’t have to go back and redo anything after you’ve created a map such as your health and shield settings.
4. Checking map tiles before you lay them:
Making the simple mistake of placing a wall instead of a floor for a large area can cost a lot. Make sure that you are checking if your terrain is a floor or wall.
5. Organizing channels while assuring they aren’t to complex:
Once you have fully developed your map, you might realize that you don’t know what channel does what. To prevent this, think of a meaningful name for your channels when developing your maps to prevent future headaches when updating them.
6. Repetitive play-testing
Continuing to test your map is crucial for making sure your map works. This can help in making sure that all platforming jumps in your map possible, assuring that your map has no bugs, and thinking of new features to add while testing.
Thanks to @Skizzle for thinking to add this one. (Sorry for the ping)
7. Planning your map
Yes, you want to just jump into building but figuring out what you are doing is important. You can add or remove stuff or have bits of the plan you haven’t figured out yet, but you shouldn’t just make everything up as you go. - Skizzle
8. Deleting excess blocks:
When working with blocks, you might see extra blocks that may have come off when replacing values. These excess blocks can cause errors and unexpected results if they are functional blocks, so you should make sure that there are no blocks under your blocks.
9. Using Devices Efficiently.
Some devices, like a respawn device, game start lifecycle only need to be used once. Like for the respawn device, set it to respawn on “respawn” so that you won’t have to make two.
In conclusion, there are many habits that we follow and this list is just a small amount of the habits we pick up in map making and I hope these tips were helpful.
Editing Rules:
Simple, please only edit if you have something to contribute like a habit you personally follow.
Do not edit at the same time as someone else.
Collaborators
- Apollo
- Skizzle
- Epi320
Do not check for fun:
Please check if you are editing and uncheck when done.