Guys, how do you make a Wall Jump

I read one of the articles, but I don’t understand it. Can someone help me add it? Tell me how to put the wires, zones, barriers, and triggers so it works. Thank you! This is what it said: Wall Jump

Jump Description

A wall jump is a jump between 2 sets of ladder like barriers that when you enter the zone on either side the platformers within that zone deactivate after 0.2 seconds.

How to Beat the Jump

the way to beat the wall jump is simple, before the platform deactivates after you landed on it, jump off it and go to the other side, repeat until you got to the top of one of the sides.

How to set it up

you can set this jump up by having multiple barriers on each side in a ladder like pattern, then have one side of barriers deactivate on: left wall deactivate, and activate on right wall deactivate, and the other deactivate on: right wall deactivate, and activate on: left wall deactivate, then add a zone on both sides, one zone will brodcast to “Left wall” when a player enters, and the other will brodcast to “Right wall” when a player enters, both trigger a different trigger, both with a trigger delay of 0.2, one brodcasts on Left wall deactivate, and the other brodcasts on Right wall deactivate.

by Fleet

It looks like you add a zone, then wire it to a trigger with a delay of 0.2 seconds (player enters zone > trigger). Then, wire the trigger to the prop that’s gonna disappear (triggered > hide prop).

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How do you get it to reappear when you switch to the other prop? This is for an obby.

Three columns
The outer columns are zones
Inner column is empty space

Put alternating platforms in the zones. You will jump side to side to scale upwards on them

Zones broadcast channel “activate” when entered
Platforms activate on channel “activate” (active scope player, not active on game start)

Place a trigger that triggers on channel “activate” and transmits the channel “deactivate” when triggered (trigger delay 0.2)

Platforms deactivate on channel “deactivate”

Now you should be able to jump side to side between the zones to make the platforms appear

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Original guide is in the “wall jump” section here for those that would like to see the original.

for the “Place a trigger that triggers on channel “activate” and transmits the channel “deactivate” when triggered (trigger delay 0.2)” where do i put that in Trigger when receiving on?

wire to the zone

Trigger when receiving on: “activate”
Broad cast channel: “deactivate”
Trigger delay: 0.2

is there any way I can send you the link to my game so you can do it?

is there any way I can send you the link to my game so you can do it? thank you

just did it thank so much

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