I read one of the articles, but I don’t understand it. Can someone help me add it? Tell me how to put the wires, zones, barriers, and triggers so it works. Thank you! This is what it said: Wall Jump
Jump Description
A wall jump is a jump between 2 sets of ladder like barriers that when you enter the zone on either side the platformers within that zone deactivate after 0.2 seconds.
How to Beat the Jump
the way to beat the wall jump is simple, before the platform deactivates after you landed on it, jump off it and go to the other side, repeat until you got to the top of one of the sides.
How to set it up
you can set this jump up by having multiple barriers on each side in a ladder like pattern, then have one side of barriers deactivate on: left wall deactivate, and activate on right wall deactivate, and the other deactivate on: right wall deactivate, and activate on: left wall deactivate, then add a zone on both sides, one zone will brodcast to “Left wall” when a player enters, and the other will brodcast to “Right wall” when a player enters, both trigger a different trigger, both with a trigger delay of 0.2, one brodcasts on Left wall deactivate, and the other brodcasts on Right wall deactivate.
It looks like you add a zone, then wire it to a trigger with a delay of 0.2 seconds (player enters zone > trigger). Then, wire the trigger to the prop that’s gonna disappear (triggered > hide prop).
for the “Place a trigger that triggers on channel “activate” and transmits the channel “deactivate” when triggered (trigger delay 0.2)” where do i put that in Trigger when receiving on?