Sure! I’ll change it.
Thought I was an expert at gimkit creative.
Well, you’re pretty new, so you still have some learning to do! Anyway, welcome to the forum!
I know some stuff about gimkit. I can code pretty well. Made a cafe, and an arena. But I probably do have lots to learn.
If you want to start learning about technical gimkit, I would recommend starting here: Advanced Update Order | Difficulty: 🟪
AUO is kinda the baseline for technical gimkit. It ties in to a lot of other concepts, purely because it’s so important.
(I’ll add to page and also bump :D)
How does scope play into AUO? Like who’ll get a notif first from a relay?
Interesting…
How would we measure that though?
Place a relay and a notif. Track who enter la the game in what order.
bumping this because more people should see this and also I need ideaaaaas
this is cool, I’ll be on the lookout
You could make something with their name, to track the auo
so something like
set text (join(text,playername)
Player IDs also do that.
just noting that multi-relay interactions are now considered quantum mechanics cus why not
…
I don’t know how I feel about one of the oldest open questions being lumped into this thing.
It isn’t. Quantum mechanics are what happen sub-tick, and multi-relays don’t really fulfill the original intent or the definition of the field.
They do, though. They occur subtick (effectively instant channel resolving), they fulfill the intent of quirky but important mechanics of gimkit, and I literally made quantum mechanics up so I can kinda define it, right?
What do you mean? I’m not trying to offend anyone, so I can remove it if that’s rude or assuming of me
You’re not wrong, but they happen in a specific order. Nothing cancels out, and there really isn’t anything weird about it.