Gimkit Checkpoints HELP!

I have played a project with this before but can’t quite figure out how to make it. How do you make a checkpoint in Gimkit Creative? Say you spawn at the start and then when you get the checkpoint, you stop spawning there and start spawning at the checkpoint. If anyone knows how to do this please tell me!!

1 Like

You could put a spawn pad, and then use block code to detect which checkpoint you have gone through last using properties, and then use a trigger to detect said property and teleport you to the corresponding checkpoint/teleporter.

5 Likes

smart cookie

I just figured put how to make working checkpoints so here you go!

1 Like

Hey, im afraid this is a 4 month old post, they may have figured it out. Be sure to look at the date before you post!

1 Like

Yeah sorry! I should have marked a solution!

All good!

1 Like

This topic was automatically closed 3 hours after the last reply. New replies are no longer allowed.