the title explains it all
Might have to do something with the zone because I saw @Chumbucket did that with one of his maps.
Mark as a solution if this helps.
huh?
what zone?
I think they are says like if someone reaches that point then it says like, CyanTigerReigns reached this point.(like that?)
wrong topic?
looks like that
no not like check points more like eachtime a counter reaches a certain number it does something
ahh, I see.
Next time, can you put the question in the body of the post and put a summary in the title? For the question itself, the counter only increments when it receives a wire pulse or channel. So make a wire with the same settings or the channel that increases the counter go to a trigger doing your thing.
my brain could not understand that but i will try the killstreak guide see if i can use that to my advantage
brb
Lemme see if I can find something.
WhoAmIRegular
You could put a spawn pad, and then use block code to detect which checkpoint you have gone through last using properties, and then use a trigger to detect said property and teleport you to the corresponding checkpoint/teleporter.
Does that help? credit goes to @WhoAmI
So the counter only increments if it receives a message, right? So make the thing sending the message send a message to another device that broadcasts on a channel.
whats a counter broadcast?
Like it broadcasts on a channel.
oh well i didnt know if it was a special block code thing.
oh ok thanks i though i would create an alternate way for a speed killstreak that would reset when killed like different speeds eachtime a player kills someone
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