Game that i am making that i need ideas for

The Game is called Zombie Armageddon and no i do not need a thumbnail for it i already have one

Anyway there will be multiple modes like Story mode And Waves

in waves there are multiple classes you can choose from and also there are two teams Zombies and Survivors the Survivor classes are

Survivor Classes :

  • The Far Range
    HP: 125
    The Far Range is a long-range combat expert, able to eliminate zombies from a distance. They have increased speed but are vulnerable when close to zombies, taking 5 damage per second if surrounded. Use your accuracy to take down enemies from afar, but be cautious of close encounters.

  • The Tank
    HP: 200
    The Tank is a powerhouse of damage and resilience, moving at half speed but dealing devastating blows. Every 7 seconds, they can press E to activate a speed boost, giving them a brief moment of mobility to escape danger or charge the zombies. With 200 HP, the Tank is built to take damage and deal it right back.

  • The Defender
    HP: 125
    The Defender is the team’s adaptable fighter. With the ability to switch gadgets mid-game, they can adjust to different threats on the battlefield. Moving at normal speed and having 125 HP, the Defender is a solid all-around choice that can pivot between offensive and defensive roles.

  • The Healer
    HP: 125
    The Healer provides crucial support by healing themselves and their teammates. They can also repair turrets and traps, ensuring the team’s defenses stay strong. While fragile with only 125 HP, their ability to keep everyone alive is critical for long-term survival.

  • The Trapper
    HP: 75
    The Trapper is a master of battlefield control. Using spike traps, landmines, turrets, and laser traps, they can slow and damage zombies. Their ability to set traps to shape the battlefield is invaluable, though they must maintain and reposition their traps regularly. With 75 HP, the Trapper is vulnerable to direct attacks and needs support from teammates.

  • The Melee
    HP: 150
    The Melee class thrives in close-quarters combat, using heavy Melee gadgets to take down zombies up close. They have 150 HP, making them tough and able to endure plenty of punishment. The Melee is ideal for cutting through the undead in close combat, though they’re limited to fighting at short range.

  • The Skinner
    HP: 50
    The Skinner is a stealthy class capable of disguising themselves as a zombie, blending in with the horde. Only their teammates know their true identity, marked by an exclamation point above their head. They can also destroy zombie spawn pads, slowing down the undead reinforcements. However, with just 1 HP, the Skinner is extremely fragile and vulnerable in direct combat. Their strength lies in sabotage and stealth, making them a dangerous infiltrator, but one hit from a zombie or survivor will spell their do<om

  • The Speeder
    HP: 75
    The Speeder is all about speed and agility. They move twice as fast as other classes and have a tiny hitbox, making them difficult to hit. They can press E to choose between a team wide speed boost or f\aster self speed boost and grant bite immunity for 3 seconds to teammates within a 10-block radius. Despite their 50 HP, the Speeder can dart around the battlefield, helping teammates avoid danger and move faster.

  • The Portal Maker
    HP: 150
    The Portal Maker brings mobility to the team, able to create 2 portals at a time. These portals allow for quick travel between points on the map, giving the team the advantage of fast movement and surprise attacks. Portal Makers also combine well with Trappers, setting up traps near portals to ambush zombies. With 150 HP, they are sturdy but still vulnerable in combat, relying on their strategic placement of portals to outmaneuver the undead.

  • The Builder
    HP: 75
    The Builder is a defensive class focused on fortifying positions and providing support through structures. With the press of T, the Builder can build walls to block or slow down zombies, creating barricades to protect teammates. Pressing E allows the Builder to deploy turrets similar to the Trapper turrets, but with more HP and less range they have a range of 4-5 meters and 50 HP. These turrets automatically fire at zombies, providing additional fire support. The Builder’s 75 HP makes them durable enough to hold their own, but their real strength lies in their ability to create barriers and turrets that help the team defend against incoming waves. You can also place turrets on top of the structure to get a higher vantage point.

Now onto the Zombie Classes

Zombie Classes:
In Zombie Armageddon, players can also take on the role of the zombie horde, giving them the chance to hunt down the survivors. As a zombie, you must work together with other undead to overwhelm the living. Each type of zombie has unique abilities and strategies, providing a different play experience.

Runner
HP: 50
The Runner is a fast-moving zombie, charging at players with incredible speed. Their agility makes them difficult to hit and great at closing the distance quickly, overwhelming survivors before they can react.

Tracker Zombie
HP: 75
The Tracker Zombie, When it bites / scratches survivors, it puts a tracker on that survivor. That person has a tracker (Every Zombie can see him/her) for 30 seconds. Once scratched/bit the AI zombies target that person specifically.

Bomber
HP: 100
The Bomber is a suicidal zombie that specializes in blowing up walls, barriers, and traps creating new pathways for other zombies. While they can deal heavy damage when exploding, they’re slow-moving and vulnerable when they are not attacking a wall. As a last ditch attempt, they can be manually detonated by the player.

Angel Zombie
HP: 75
The Angel Zombie flies above the battlefield, healing nearby zombies and making them harder to Eliminate. As a more defensive zombie, they help keep other zombies in fighting shape by restoring health and creating a strong frontline.

Cursed Zombie
HP: 100
The Cursed Zombie deals extra damage to players, with their attack power much higher than other zombies. Their devastating physical attacks make them a priority target for survivors who need to take them down quickly.

Strong Zombie
HP: 200
The Strong Zombie is a tanky, hard-hitting undead that can absorb a lot of damage before going down. With 200 HP, they’re slow but highly durable and can push through defenses if not dealt with promptly.

Cannibal Zombie
HP: 100
The Cannibal Zombie can consume other zombies to heal themselves, gaining strength with each victim they devour. The more zombies they eat, the tougher and bigger they become, creating a snowball effect as they grow stronger over time +5 hp for every npc zombie

Magic Zombie
HP: 150
The Magic Zombie only spawns at Round 10, 20, 30, etc. Capable of casting powerful spells that can damage, slow, or debuff players. These special zombies add a magical element to the horde, requiring new tactics to overcome

Legion
HP: 450 (spread between 4 to 15 zombies)
The Legion Zombies, they are very grouped together so if you eliminate one the other will notice. They have one or two strong zombies and the rest are weaker zombies. It takes Strategy, and teamwork to not get overrun.

The Stalker Zombie
HP: 50 The Stalker is a very stealthy zombie that only can be seen if caught at the last second. The low hp makes it usually a one shot and will not stop following you until you are eliminated. A sign of it being there is occasional whispering and foot steps and the final one is a fading in black outline on the edge of your screen. When that disappears you get eliminated if you have no armor.

TorchBearer Zombie
HP: 80
The Torchbearer Zombie carries a flaming torch that it uses to set nearby survivors or objects on fire. It can light barricades and survivors’ gadgets ablaze, dealing damage
over time. While not very fast, its fire abilities force survivors to stay mobile and extinguish flames quickly to avoid taking more damage.

The Potion Zombie Player and Npc
HP: 100
The Potion Zombie is a versatile support unit capable of turning the tide of battle. They can throw debilitating potions at enemies or buff nearby teammates. Their abilities include:
Sticky Sludge: Slows down enemies by reducing their movement speed.
Potion of Weakening: Reduces the attack power of a target, making them less effective in combat.
Noxious Cloud: Releases a poisonous gas cloud that deals damage over time to enemies in a small area.
On the supportive side, The Potion Zombie can boost its allies with:
(Editor’s Note: you throw these potions in AOE)
Potion of Strengthening: Increases the attack power of nearby zombies.

Potion of Haste: Temporarily enhances the movement speed of nearby teammates.

Potion of Fortitude: Provides a defensive buff, reducing damage taken by an ally.

Champion Zombie :
Copies the moveset of the best player of the survivor team and clones them with all there gadgets and scans their rank and decides how good they are

Symbiote zombie :
Latches onto other zombies and boosts their health and speed the symbiote zombie can also attack while on top off another zombie

HoundMaster Zombie :
Can summon zombie wolfs to help fight along the zombie team

Ravager Zombie
HP: 200
Description: The Ravager Zombie is a mutated zombie that has lost all sense of humanity. It has extra limbs or body parts, which it uses to climb walls, leap great distances, or even grab onto moving vehicles or survivors. It moves unpredictably, making it hard to track, and it uses its long, clawed arms to rip apart barricades and doors.

Hound Zombie :
A wolf zombie thats just super annoying

too much?

and no this is not AI i just have no life so i spend a lot of my time on this there is more tho (Bosses Story mode ESC)

Classes Template :

_______

  • HP: ___
    ____________________-

Should this game be an actual game (Steam/Playstation) or just be a Gimkit game

  • Actual Game
  • Gimkit
0 voters

Don’t worry the game would be free if i did make it on steam / playstaition

the reason i am asking this is beacsue i just learned C++ and Java script

4 Likes

so… what do you need help with?

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i need ideas for what i can add to the game new modes new classes esc

I think you’re pretty much good.
That’s a lot.

4 Likes

Endless mode could work? Is that the kind of idea you need?

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thats a good idea but waves is basically like that because after 50 rounds you have the option to keep going to get more loot and stuff kinda like bloons tower defence

1 Like

That’s basically an essay by itself, you don’t need anymore.
Maybe add currency? or possibly 2 player mode?

4 Likes

Campaign mode? Or perhaps creative mode?

i aready have currency Z-Coins (get from eliminating Zombies) and Z-Gems (10,000 Z-Coins is 10 Z-Gems) and Z-Credits witch is like really hard to get and story mode is up to 5 players (for each main charecter)

story mode is campaign mode basically and there is already a creative mode

Zombie Armageddon is Love Zombie Armageddon is Life :+1:

Then you basically have every idea you’ll ever need. I could maybe think of one more character I have no idea.

can you think of more story mode charecters i have jack,andrew,tiffany,luca, and harriet jack is the tank andrew is main charecter tiffany is healer luca is just there and harriet is melee

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You basically have everything. I think that’s enough honestly, or players will have no idea whats going on.

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ok thats true

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I’m not sure you can makes this. As far as I know you can’t assign a certain task to letters on the keyboard so I’m afraid you won’t be able to make it that if the player press’s E a team wide speed boost will happen or if the player press’s f a self speed boost and grant bite immunity for 3 seconds to teammates within a 10-block radius will happen. I might be wrong tho.

He could just make an overlay button that appears only for that class.

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He could but I just wanted to tell him that he couldn’t assign a certain action to a letter on the keyboard. ( With all this stuff I don’t think you will have enough storage Cartoony Cheese.) You might want to remove some of the features.

3 Likes

more specifically, keybinds.
yeah demo is right the storage is gonna prob be 0 after your a quarter way…

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By the way the thumbnail is amazing.

1 Like