If that’s hand drawn I’m extremely impressed. Also, memory usage is going to be high. I would create the fundamentals of the game then add in later details.
thank you
no i made the sketch hand drawn but i made the final product online
it was one of my first online drawing
yeah ill prob do that also i did not think about the memory lol
Just know what a decent amount of people that will be playing your game will likely lag due to the high memory usage. Just please keep that in mind!
true… :/
To hopefully help with the memory usage, could you try making everything using channels instead of wires? (sorry if you already are doing that)
i am lol
Maybe try using triggers set in a loop instead of the repeater device? (I’m just throwing ideas to try and save as much memory as possible)
ok ty for the help
no i dont have enough idea yet
Oh darn it. Wrong tab. Sorry
oh um ok? lol
bump (Still need ideas)
This might not be the best idea. However, it just sprung into my mind. If you have this already I’m very sorry. You could create a traitor class? One player secretly is sabotaging the base. Breaking reinforcements, slowing players down, buffing zombies, etc.
thats good!
Class Idea:
Shatterstrike
- HP: 175
- The Shatterstrike class is self-explanatory, the power to weild a gadget in which stunning zombies for a maximum of 5 seconds, if a traitor buffs a zombie attacked by a shatter streak, they “break/shatter.” which means a fellow zombie has to enter the “zone” of which the other is injured to “recover from break” so the battle can continue.
can you please put more deatails to that class i didnt really understand it
(BUMP) please give idea T_T