Freeze sentries on platformer (also in air)

So I thought it would be interesting to make a game similar to Super Hot where you freeze the enemies in place once you stop moving. I thought of maybe putting barriers on diff all levels of map and getting coordinates of the player and detecting speed and then activating a barrier below them, but that isn’t very memory efficient + glitches.

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Cool idea, but what do you need help with?

I think they need an alternative way to do this…

An efficient method for sentries to be stopped in air (I already know how to make them not fire.) (if they get dropped)

Yes basically, I need a method to do the explanation in the intro

What do you mean “for sentries to be stopped in air?”

EX. sentry on top of barrier, you press button> barrier deactivates> sentry fall, you press button again> sentry stay in air somehow

Im pretty sure the only way to do this is to just make a bunch of invisible long barriers and put them every block or two so its like a ladder.

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The problem is stopping the shots when you stop moving, while also keeping them in the air on the same trajectory. I don’t think this is possible without pseudo-projectiles, of which I used to be super against thinking it was impossible, but I could see it becoming possible (possibly even myself making it). There’s a few research topics out there about pseudo-projectiles, it’s a very interesting subject. Other than that, I doubt this is possible, and this is all I can give you.

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The projectiles don’t worry me that much, rather I would just want to freeze the sentry in place, even if it’s in air withought having to do the method I listed above

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