Hello, Gimkitters! Itâs me, Landyn, back with yet ANOTHER guide! And this time, weâre gonna be shifting gears a little to cover what is, in my opinion, one of the GREATEST video games of ALL TIME: Five Nights af Freddyâs Security Breach. This game took the internet by storm when it came out, and it still has had a major impact on gaming to this day. Now obviously, I wonât be able to cover ALL the features in this small guide. BUT! I will be able to cover the main stuff. So, get out your FazWrenches and letâs get started!
Sun & Moon Mechanics (Difficulty: 2/10)
What Youâll Need
2 Sentries
2 Game Overlays
Step 1. Create a Game Overlay On/Off System.
How To Create a Game Overlay On/Off System: Have one game overlay by active on game start and the other not. Have both of these overlays be buttons. Have the first game overlay transmit on âLights_Off,â Activate on âLights_Onâ and deactivate on âLights_Off.â
Have the other overlay do the exact opposite. Transmit on âLights_On,â Activate on âLights_Offâ and deactivate on âLights_On.â
Step 2. Have the first sentry (Thisâll be Sun) activate on the âLights_Onâ channel and deactivate on the âLights Offâ channel. Have his team be set to whatever team the player is on.
Step 3. Have the second sentry (Thisâll be Moon) activate on the âLights_Offâ channel and deactivate on the âLights Onâ channel. Have his team be set to Team Sentry.
El Goblino Summary: Hola, amigo! I figured I should probably come in and help Landyn out again, (he doesnât seem to understand the concept of âman-splaining things,â so let me help you out.
So, whatâs basically happening is that when you press the button to turn the lights off, it sends a signal to the âSunâ sentry to deactivate and for the âMoonâ sentry to activate. Since Moon is set to Team Sentry, Moon can and will begin to attack you. But when you turn on the lights, Moon deactivates and Sun REactivates. Daycare is a dangerous place, eh?
Bargaining
svool? rh hlNvylwb gsviv?
dsl ziv Blf?
r Mvvw blfi svok.
r mvvw blf gl wvorevi z nvhhZtv.
srh mzNv rh lwrm.
gVoo srn gszg r zn zorev.
gvoo srn gszg r mvvw srn gl xlnv uRmw nv.
râev yvvm zyHvmg uiln srh oruv uli bvzih.
mld rgâh grnv Uli nv gl xlnv yzxp.
r nzwv nb wrhzkkvzIrmt zxg, yfg rg wrwmâg dlip.
rg yzxpurivVw.
mld r mvvw Blfi svok gl yirmt nv yzxp slnv.
kovzhv, qfhg wlmâg sfig srn. râoo wl zmbgsrmt. qfhg wvorevi gsv nvhhZtv, zmw râoo wl zmbgsrmt.
gszmp blf.
Glamrock Freddy Mechanics (Difficulty: 2/10)
What Youâll Need
A.M.A.Y.W. Sentries (As Many As You Want)
2 Game Overlays
1 Trigger
Step 1. Create a Game Overlay On/Off System. (See âSun & Moon Mechanicsâ on how to do that.)
Step 2. Have all the sentries deactivate on the Off Channel and activate on the On Channel.
Step 3. Have the trigger trigger when receiving on the Off Channel and when triggered, transmit on the On Channel. Have the trigger delay be whatever you want, I use 10 seconds.
Easy as that!
Bargaining 2
JF2CO4ZANJ2XG5BANVSS4ICEN5XCO5BAO5XXE4TZEBQWE33VOQQGS5BOBJGXSIDOMFWWKIDJOMQEQZLSNVSXGLRAIRXW4J3UEB3W64TSPEWCASJAO5XW4J3UEBUHK4TUEB4W65JOBJLWQ3Z7BJLWQYLUE5ZSA5DIMUQG2ZLTONQWOZJ7BJLWQ6JAMRXSA6LPOUQG4ZLFMQQHI2DJOM7SAVDINFZSA2LTEBRXEZLFOBUW4ZZANVSSA33VOQXCAV3IMF2CA2LTEBTW62LOM4QG63R7EBEXGIDUNBUXGIDTN5WWKIDTN5ZHIIDPMYQGU33LMU7QUV3IMF2D6ICDN5WWKIDCMFRWWPZAK5UGC5BAMRXSA6LPOUQG2ZLBNY7QUQTBMNVWM2LSMVSD6ICXNBQS4LROO5UGC5B7EE7QUT3LMF4SYIDUNBUXGIDJOMQHGY3BOJUW4ZZANVSS4ICENFSCA5DINFZSAT3ENFXCAIBANBXWYZBAPFXXKIDIN5ZXIYLHMUQG64RAONXW2ZLUNBUW4ZZ7EBESO3JAOZSXE6JAMNXW4ZTVONSWILQKJETW2IDUOJ2XG5DJNZTSA6LPOUQG63RAORUGS4ZOFYXC42TVON2CAZDPNYTXIIDUNBUW42ZAJETW2IDTOR2XA2LEFYQA====
Key card Mechanics (Difficulty: 2/10)
What Youâll Need
2 Buttons
1 Item Granter
1 Checker
1 Barrier
Step 1. Have one buttonâs text be âPick Up Key Cardâ and transmit on âKey_Card.â
Step 2. Have the item granter grant an item of your choice (I used the green key card) when Receiving on âKey_Card.â
Step 3. Have the second button say âUnlock Doorâ and transmit on âKey_Card_Check.â
Step 4. Have the checker check to see if you have 1 of the item you used (Once again, green key card for me) when Receiving on âKey_Card_Check.â Have it transmit on âOpen_Doorâ when the check succeeds.
Step 5. Have the barrier deactivate when receiving on âOpen_Door.â
Denial
QXMgT2RpbiBzdGFyZWQgdGhyb3VnaCB0aGUgd2luZG93LCBoaXMgbWluZCByYWNlZC4gVGhvdWdodHMgY29sbGlkZWQgYW5kIGNhc2NhZGVkIGxpa2UgYSB0b3JyZW50aWFsIHN0b3JtLCBlYWNoIG9uZSBzY3JlYW1pbmcgZm9yIGF0dGVudGlvbiBpbiB0aGUgY2Fjb3Bob255IG9mIGhpcyBjb25zY2lvdXNuZXNzLiBIZSBwcmVzc2VkIGhpcyBmb3JlaGVhZCBhZ2FpbnN0IHRoZSBjb29sIGdsYXNzLCB0cnlpbmcgdG8gdW50YW5nbGUgdGhlIG92ZXJ3aGVsbWluZyBjbHV0dGVyLiBIZSBjb3VsZG50IG1vdmUgaGUgY291bGRudCBzcGVhayBoZSBjb3VsZG50IGJyZWF0aGUuIEFzIGhlIHNhdyB0aGUgY2FyIGRyaXZlIGF3YXksIE9kaW5zIG1pbmQgZmlsbGVkIHdpdGggcmFnZS4gSG93IGNvdWxkIHRoaXMgaGFwcGVuPyBFdmVyeSBwcm9taXNlIG1hZGUsIGV2ZXJ5IGdlbnRsZSB3aGlzcGVyIHNoYXJlZCBzZWVtZWQgdG8gc2hhdHRlciBpbiB0aGUgd2FrZSBvZiB0aGF0IHRhaWxsaWdodCBmbGlja2VyaW5nIGludG8gdGhlIGRpc3RhbmNlLg
Security Cameras Mechanics W.I.P. (Difficulty: 4/10)
What Youâll Need
1 Game Overlay Per Camera + 1
1 Camera Point Per Camera
Step 1.
Anger
RGVzcGVyYXRpb24gZ25hd2VkIGF0IGhpbSwgcHVsbGluZyBoaW0gZGVlcGVyIGludG8gdGhlIHZvaWQgb2YgaGlzIG93biBmcnVzdHJhdGlvbi4gVGhlIHJvb20gZ3JldyBkaW1tZXIgYXMgdGhlIGNhciBkaXNhcHBlYXJlZCBmcm9tIHZpZXcsIHN3YWxsb3dlZCBieSB0aGUgZGFya25lc3Mgb2YgdGhlIG5pZ2h0LiBIb3cgY291bGQgdGhleSBkbyB0aGlzPyBIb3cgY291bGQgdGhleSB0YWtlIGhlciBhd2F5IGZyb20gaGltPyBIZSBzaW1wbHkganVzdCBzdG9vZCB0aGVyZSwgZW5yYWdlZC4gSGUgY2xlbmNoZWQgaGlzIGZpc3RzLCBmZWVsaW5nIHRoZSBoZWF0IG9mIGFuZ2VyIHJpc2UgdGhyb3VnaCBoaXMgY2hlc3Qu
VGhpcyB3YXNuJ3QganVzdCBhbnkgYmV0cmF5YWw7IGl0IHdhcyBhIHZpb2xhdGlvbiBiZXlvbmQgdGhlIGJvdW5kcyBvZiBldmlsLiBJdCBmZWx0IGFzIHRob3VnaCBhIHBpZWNlIG9mIGhpcyB2ZXJ5IHNvdWwgaGFkIGJlZW4gcmlwcGVkIGF3YXksIGxlYXZpbmcgYmVoaW5kIGFuIHVuc2V0dGxpbmcgdm9pZCBmaWxsZWQgd2l0aCBkZXNwYWlyIGFuZCB2ZW5nZWZ1bG5lc3Mu
aHR0cHM6Ly93d3cuZ2lta2l0LmNvbS9jcmVhdGl2ZS9tYXAvNjZmZDRlNzAyNGYwMGU0NTkxZDZhMGNm











