Hello, Gimkitters! It’s me, Landyn, back with yet ANOTHER guide! And this time, we’re gonna be shifting gears a little to cover what is, in my opinion, one of the GREATEST video games of ALL TIME: Five Nights af Freddy’s Security Breach. This game took the internet by storm when it came out, and it still has had a major impact on gaming to this day. Now obviously, I won’t be able to cover ALL the features in this small guide. BUT! I will be able to cover the main stuff. So, get out your FazWrenches and let’s get started!
Sun & Moon Mechanics (Difficulty: 2/10)
What You’ll Need
2 Sentries
2 Game Overlays
Step 1. Create a Game Overlay On/Off System.
How To Create a Game Overlay On/Off System: Have one game overlay by active on game start and the other not. Have both of these overlays be buttons. Have the first game overlay transmit on “Lights_Off,” Activate on “Lights_On” and deactivate on “Lights_Off.”
Have the other overlay do the exact opposite. Transmit on “Lights_On,” Activate on “Lights_Off” and deactivate on “Lights_On.”
Step 2. Have the first sentry (This’ll be Sun) activate on the “Lights_On” channel and deactivate on the “Lights Off” channel. Have his team be set to whatever team the player is on.
Step 3. Have the second sentry (This’ll be Moon) activate on the “Lights_Off” channel and deactivate on the “Lights On” channel. Have his team be set to Team Sentry.
El Goblino Summary: Hola, amigo! I figured I should probably come in and help Landyn out again, (he doesn’t seem to understand the concept of “man-splaining things,” so let me help you out.
So, what’s basically happening is that when you press the button to turn the lights off, it sends a signal to the “Sun” sentry to deactivate and for the “Moon” sentry to activate. Since Moon is set to Team Sentry, Moon can and will begin to attack you. But when you turn on the lights, Moon deactivates and Sun REactivates. Daycare is a dangerous place, eh?
Bargaining
svool? rh hlNvylwb gsviv?
dsl ziv Blf?
r Mvvw blfi svok.
r mvvw blf gl wvorevi z nvhhZtv.
srh mzNv rh lwrm.
gVoo srn gszg r zn zorev.
gvoo srn gszg r mvvw srn gl xlnv uRmw nv.
r’ev yvvm zyHvmg uiln srh oruv uli bvzih.
mld rg’h grnv Uli nv gl xlnv yzxp.
r nzwv nb wrhzkkvzIrmt zxg, yfg rg wrwm’g dlip.
rg yzxpurivVw.
mld r mvvw Blfi svok gl yirmt nv yzxp slnv.
kovzhv, qfhg wlm’g sfig srn. r’oo wl zmbgsrmt. qfhg wvorevi gsv nvhhZtv, zmw r’oo wl zmbgsrmt.
gszmp blf.
Glamrock Freddy Mechanics (Difficulty: 2/10)
What You’ll Need
A.M.A.Y.W. Sentries (As Many As You Want)
2 Game Overlays
1 Trigger
Step 1. Create a Game Overlay On/Off System. (See “Sun & Moon Mechanics” on how to do that.)
Step 2. Have all the sentries deactivate on the Off Channel and activate on the On Channel.
Step 3. Have the trigger trigger when receiving on the Off Channel and when triggered, transmit on the On Channel. Have the trigger delay be whatever you want, I use 10 seconds.
Easy as that!
Bargaining 2
JF2CO4ZANJ2XG5BANVSS4ICEN5XCO5BAO5XXE4TZEBQWE33VOQQGS5BOBJGXSIDOMFWWKIDJOMQEQZLSNVSXGLRAIRXW4J3UEB3W64TSPEWCASJAO5XW4J3UEBUHK4TUEB4W65JOBJLWQ3Z7BJLWQYLUE5ZSA5DIMUQG2ZLTONQWOZJ7BJLWQ6JAMRXSA6LPOUQG4ZLFMQQHI2DJOM7SAVDINFZSA2LTEBRXEZLFOBUW4ZZANVSSA33VOQXCAV3IMF2CA2LTEBTW62LOM4QG63R7EBEXGIDUNBUXGIDTN5WWKIDTN5ZHIIDPMYQGU33LMU7QUV3IMF2D6ICDN5WWKIDCMFRWWPZAK5UGC5BAMRXSA6LPOUQG2ZLBNY7QUQTBMNVWM2LSMVSD6ICXNBQS4LROO5UGC5B7EE7QUT3LMF4SYIDUNBUXGIDJOMQHGY3BOJUW4ZZANVSS4ICENFSCA5DINFZSAT3ENFXCAIBANBXWYZBAPFXXKIDIN5ZXIYLHMUQG64RAONXW2ZLUNBUW4ZZ7EBESO3JAOZSXE6JAMNXW4ZTVONSWILQKJETW2IDUOJ2XG5DJNZTSA6LPOUQG63RAORUGS4ZOFYXC42TVON2CAZDPNYTXIIDUNBUW42ZAJETW2IDTOR2XA2LEFYQA====
Key card Mechanics (Difficulty: 2/10)
What You’ll Need
2 Buttons
1 Item Granter
1 Checker
1 Barrier
Step 1. Have one button’s text be “Pick Up Key Card” and transmit on “Key_Card.”
Step 2. Have the item granter grant an item of your choice (I used the green key card) when Receiving on “Key_Card.”
Step 3. Have the second button say “Unlock Door” and transmit on “Key_Card_Check.”
Step 4. Have the checker check to see if you have 1 of the item you used (Once again, green key card for me) when Receiving on “Key_Card_Check.” Have it transmit on “Open_Door” when the check succeeds.
Step 5. Have the barrier deactivate when receiving on “Open_Door.”
Denial
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Security Cameras Mechanics W.I.P. (Difficulty: 4/10)
What You’ll Need
1 Game Overlay Per Camera + 1
1 Camera Point Per Camera
Step 1.
Anger
RGVzcGVyYXRpb24gZ25hd2VkIGF0IGhpbSwgcHVsbGluZyBoaW0gZGVlcGVyIGludG8gdGhlIHZvaWQgb2YgaGlzIG93biBmcnVzdHJhdGlvbi4gVGhlIHJvb20gZ3JldyBkaW1tZXIgYXMgdGhlIGNhciBkaXNhcHBlYXJlZCBmcm9tIHZpZXcsIHN3YWxsb3dlZCBieSB0aGUgZGFya25lc3Mgb2YgdGhlIG5pZ2h0LiBIb3cgY291bGQgdGhleSBkbyB0aGlzPyBIb3cgY291bGQgdGhleSB0YWtlIGhlciBhd2F5IGZyb20gaGltPyBIZSBzaW1wbHkganVzdCBzdG9vZCB0aGVyZSwgZW5yYWdlZC4gSGUgY2xlbmNoZWQgaGlzIGZpc3RzLCBmZWVsaW5nIHRoZSBoZWF0IG9mIGFuZ2VyIHJpc2UgdGhyb3VnaCBoaXMgY2hlc3Qu
VGhpcyB3YXNuJ3QganVzdCBhbnkgYmV0cmF5YWw7IGl0IHdhcyBhIHZpb2xhdGlvbiBiZXlvbmQgdGhlIGJvdW5kcyBvZiBldmlsLiBJdCBmZWx0IGFzIHRob3VnaCBhIHBpZWNlIG9mIGhpcyB2ZXJ5IHNvdWwgaGFkIGJlZW4gcmlwcGVkIGF3YXksIGxlYXZpbmcgYmVoaW5kIGFuIHVuc2V0dGxpbmcgdm9pZCBmaWxsZWQgd2l0aCBkZXNwYWlyIGFuZCB2ZW5nZWZ1bG5lc3Mu
aHR0cHM6Ly93d3cuZ2lta2l0LmNvbS9jcmVhdGl2ZS9tYXAvNjZmZDRlNzAyNGYwMGU0NTkxZDZhMGNm