Flashing screen when damaged

How can I make a player’s screen flash red when they take damage, without using a full-screen overlay?

How are you detecting damage? There’s no way to detect damage from gadgets.

If you’re using another method of dealing damage, you can stretch a low opacity barrier over the map and quickly activate and deactivate it to make the screen flash red.

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@some_kid I used a lifecycle device set to the “Player Takes Damage” event, then it broadcasts a channel for other devices.

life cycles can’t do that

Oh sorry, it’s actually Player Knocks Out

It’s actually be player knocked out, if you want to go by when the player themself is knocked out.

As for taking damage, there isn’t really a way to detect that, sorry.

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