Fizzle's The Ultimate Guide to Making a Mario Party-like Map

This was originally just going to be how I make dice for my maps (thanks to ClicClac and others for that), but I decided to expand it to how I make each space work, and a guide for how you can, too. For now, it’s just the dice, but the other topics will be coming soon. Let me know if you see something that needs editing, and thank you to all the people who have helped me make these items, like ClicClac with the dice last year, and various others.

Dice (1-6 for this example)

Here is all you need to make a simple D6 dice:
-One Trigger
-One Game Overlay
-One Wire (connecting the game overlay to the trigger, but we’ll cover that later)
-Six Notifications (more or less depending on how many sides your dice shall have)


First, taking your Trigger, change it to these settings (I forgot to remove trigger when receiving on, you can use that instead of the wire):

Create a “When triggered…” block, and make the following code (change the back limit for the random integer if you want more or less sides)

Then enter your Game Overlay, and change it to these settings (if skipping the wire, change “When button clicked, transmit on” to roll):

If using the wire, connect the Game Overlay and Trigger with these settings:

Then inside of each notification, change the settings to this, but change the channel number and “You rolled a” number to the right one:

Then start the game. If you have done it right (and left the notification type to none), you should have this:
Screenshot 2024-11-13 1.32.13 PM

It will be random, but it may not seem like it all the time.

I hope these guides help!

3 Likes

Nice but why did you put a lot in a

Blockquote?

thats really unique, i love mario party

I don’t know how to do the drop-down menu, I need a bit of help with that

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Summary

Like this?
Screenshot 2024-11-13 1.49.33 PM

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that’s a great start to make your guide better you should add more details like minigames and other Mario party quiities

I’m working on that part. I’ll be doing some of my mini games, as well as the spaces stuff and various other qualities of MP

2 Likes

Thanks G-Code549, I didn’t understand where the Hide Items thing was, but now I’ve edited the original post for it to be hidden in a summary. I’ll be adding space tips, item tips, and mini game tips soon enough, but for now, I’ll keep working on my own map.

Just a tip @Fizzle1491:
Your block code is way more complicated than it needs to be.
There’s this thing called concatenation, where we can simplify blocks further in cases like these. Here’s what your blocks could look like and produce the same result:

Broadcast message on channel | Random integer from [1] to [6]

Does that make sense? It will just broadcast what the integer is, saving a headache of code. I would suggest you click on the link to learn more about concatenation, and use this in the future where possible!

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That would make it easier actually, I’ll change it around real quick. Thanks, Here_to_help, that actually solves a lot of my later problems for random wheels and spins
EDIT: The picture has been updated to work with 5 blocks, and works the same way. Concatenation for the win

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Uhh, you still made it a bit complicated. Get rid of the “Create Text With” block, it’s not needed. You can connect the Random integer block right to the channel block. Channels automatically broadcast in numbers (don’t ask, just something that’s apparently true), so this just needs to be 4 blocks.

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Very cool idea!

Whenever I attempt to attach the Broadcast Message on Channel block with the Random Integer from # to # block, they move away from each other and don’t connect. Am I doing this wrong, or is there a bug preventing me from doing this, @Here_to_help?

That’s…
odd. I’ve never experienced that before. I honestly don’t know. It’s still fine the way you have it, so good job using concat!

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