Slim
June 5, 2024, 10:18pm
1
Hello everyone! If you are not much of a coder, I recommend you do not try and help with this, because this is all about coding.
Now that we got only coders to help us (Hopefully) , I will explain the problem and the idea we have to tackle it.
Problem
So… The problem we have is we want to create a Brawl Stars bush system in my game. (The same game as my leaderboard guide.)
Idea we have
See post 64
Any help to make this will be appreciated!
This might not be possible
Slim
June 5, 2024, 10:21pm
3
I believe it will
The idea makes sense in my head
Edit: Who are they @xPct0_P0t80
That could work, but you’d need someone with more skill than I.
1 Like
I know some people who are good at this. I’ll send them a call and have them reply to you.
1 Like
I don’t think you need code. Made a system without it and it works fine. I can show you if you want.
1 Like
(sorry I’ve been missing the links)
1 Like
Wait a sec. Can’t we just use a zone in every Bush and make it show with the bushes having a player visibility scope?
And if we want the trigger does surrounding bushes too?
Slim
June 5, 2024, 10:35pm
11
I don’t think so. You can’t have multiball channels in one bush, only one.
So you need to copy your bush, and then place it on your current bush. Then you set the alpha to 0.5 for the copied bush make a zone over the bush. Make it transmit entered bush 1 when you enter the zone and left bush when exiting. Then have your original bush hide when receiving on entered bush 1 and show on left bush. You can copy the hay bales and the zone as much as you want as long as you change the entered bush channel and update the hay bale to show on that channel.
1 Like
Slim
June 5, 2024, 10:40pm
14
I wanted to make it larger, but I made that for one of my single bushes out in nowhere
Can you explain what the mechanic is?
1 Like
Falcon
June 5, 2024, 10:44pm
20
two bushes, one zone, and a t-flip flop?