“Every Prison Needs an Escape Plan — Mine Doesn’t Have One Yet”

I’ve started work on a platformer map, but I’m out of ideas. I’ve checked out a lot of guides, but I’m still stuck. I’m looking for ideas for a simple game, something as straightforward as this:

Lockbreak Protocol

Genre: Stealth / Rescue/ Good old-fashioned fun…
Goal: Free imprisoned Gims from a guarded facility

My main idea was to have a player go through a series of challenges to find, in the end, the right key to free the prisoners. If you have any more ideas, please list them below…Or any helpful guides or resources you’d recommend, please share them below🥰That would be greatly appreciated.

Thanks in advance!

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Maybe each level you can base it off of one of the main games like one way out, don’t look down, snowbrawl, blastball

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do you need more level ideas or detail ideas to make it more interesting? (or both :P)

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Does this game have endings? Do you want us to improve the layout?

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Yes, please F: and also for Gaming Phoenix, yes that would be greatly appreciated!

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Food Fight!

Genre
Stealth/Running

Goal
You start up a food fight and while through all the mess, escape through a vent

Required Items
Food
Lockpick
Screwdriver

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Oh wow cool! Thank You, that’s a great idea, but how would you make the food fly?

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Hrm. Just hide the props at the start of the game and just once I start food fight, just spawn all of them in… and yeah

GOOD LUCK!!!

Or use animation

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Okay, that’s a nice idea, but I’m still learning how to use devices, and I’m looking for something a lot simpler. Thanks for the idea, though! I’ll see what I can do—wish me luck!

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In order to improve your current layout, can you provide us with screenshots of it, please?

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  1. mattress boat
  2. spoon tunnel
  3. make a b0mb
  4. dress like a guard
  5. riot
  6. vents
  7. fight the guards gimkit style
  8. pretend to be sick
    I dunno
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@Antlerman1 please make sure your post are on topic!

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Oh sorry if I didn’t make it clear, but Im in the middle of the process, and have no progress on it yet (besides terrain) Sorry again if that info was foggy, im gonna update it!

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You can also make it to where you can pick-pocket guards for their key and you have a 25% chance of succeeding!

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oooo coool me likey!

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use a worker kunlun to snipe the warden to distract him / her or idk to distract so you can slip by. also maybe add a mini-boss of a random guy who you accidentally angered because you tried to hit a police during the escape, and accidentally hit him really hard instead, and its the hardest (or at least really difficult if there’s another guy) boss for no reason whatsoever.

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Add hidden items used to help break out.

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Thanks Everyone for these wonderful suggestions!

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@Blazervix , have you found a solution? If so, please use the little button to mark someone a solution so that this topic can close.

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If you’re planning on making this a solo game, use Sentries to do some of the stuff above and use nearly invisible gray barriers activate and deactivate on a timer to make the “looking around” for stealth sections.

Or you could make this a multiple player game where 1/4 or 1/3 of the players are guards and the rest are prisoners sneaking around or rioting trying to escape.