SO eurmmmmmmmmm
basically I’m super duper juper paranoid of my gam being too easy or too hard
soooooo here’s some stuff and uhh
tell me if u want to change anything : )
PLEASE PLEAS TELL ME AN ENTITY IDEA PLS PLS PLS PLS PLS
Game Setup
Player UI
Player UI
The player has many UIs, including:
Sprint UI
Sprint UI
Sets you to 1.60x speed. Lasts for 7.5 seconds.
COOLDOWN 16.5 seconds.
Crawl UI
Crawl UI
Sets you to 0.40x speed and makes you able to access vents.
Crawl Cramps
Crawl Cramps
If crawled for 8.25 seconds, you will start to take crawl cramps every 0.9 seconds and every 0.9 seconds, it will deal 10 damage until you click walk or sprint again.
Walk UI
Walk UI
Sets you to base walking speed (1.10x speed)
Item Holder
Item Holder
Ordinary item Holder, similar to a school backpack.
Drawers and Desks
Drawers and Desks
Drawers and Desks are very fundamental. They can give cash and seeds to craft stuff in the future. You absolutely need to loot drawers to regenerate and more health.
Loot Table
Loot table
The loot table consists of cash and seeds. It can also have a chance to spawn Timmy the spider. (see details down there.)
Saferooms
Saferooms
Every 10 rooms, you will be in a safe room for 1 minute 30 seconds.
Inside the saferooms, you can craft items that can help you, with a hefty price…
Crafting Recipes
Crafting Recipes
Medkit
Medkit
| 2 Red seeds.
| 3 White seeds.
| 1,250 Cash
Heals 100 base HP.
Bandaids
Bandaids
| 2 Tan Seeds.
| 1 White Seed.
| 665 cash.
Heals 30 HP over the span of 5 seconds.
Energy Drink
Energy Drink
| 2 Black Seeds.
| 1 Green Seed.
| 500 cash
For 3.25 seconds, It will give a 1.95x speed boost.
Entities
Layer 1 entities
Clicker
Clicker
Difficulty rating: 2.5 out of 5
Saferoom Debut: 1
Layer: 1
“Well that’s not very observant of you Mr. Observant!”
When he appears; you must click them before the 6 second time frame ends. If ignored, will deal 15 damage and 15 static damage (3 damage every 0.6 seconds.) and also slow you 0.30x for 2.2 seconds.
If clicked, you will get a 1.35x speedboost for 2.4 seconds and 10 overheal. (extra health.)
Malware
Malware
Difficulty rating: 3.5 out of 5
Saferoom Debut: 1
Layer: 1
“It’s getting a whole lot bluer!! >:D”
When she appears, you must ignore her for the 5 second time frame. If clicked, you will take 30 damage and 15 static damage.
Will also slow you 0.25x speed for 2.4 seconds.
She pretends to be a button. (examples down there)
Spr1nt
WaLk
Cr@wl
If clicked, she gives an effect called Glitch.
Glitch summons a button that blocks any of your buttons until you click it.
Delay
Delay
Difficulty rating: 2 out of 5
“Patience without patience is- Wait I’m not socrates-”
Saferoom Debut: 1
Layer: 1
When they appear, they will lock one of your buttons for 5.4 seconds.
If the lock is clicked, you will take 15 damage and get inflicted with Delayance, and also the button lock will last 7.2 seconds longer.
Delayance Effect
Delayance I:
Stuns the player for 1.2 seconds, making them not be able to move.
If player is stunned, the lock for your button is locked by another 4.4 seconds.
1!1
1!1
Difficulty Rating: 3.5 out of 5
“HAHA THERE WASN’T A LOCK ON THE DOOR!!!”
Saferoom Debut: 2
Layer: 1
When appearing, he will “c0rrupt” one of your buttons.
It will last for 5 seconds or until the player clicks the button.
If player clicks the button; they will get stunned for 1.8 seconds, Bl!ndness II, and also have a chance to make the player lose focus and drop items, making them unusable.
T!CK
T!CK
Difficulty rating: 3.5 out of 5
“BO0M BO0M BO0M EVERYWHERE”
Saferoom Debut: 3
Layer: 1
For 5.75 seconds, every 1.5 seconds, it will slow you down more and more, until you click the defuse button.
The defuse button will stop you from oofing by the B00mness.
If not, you will insta oof.
Layer 2 entities
Layer 2 entities take longer to spawn (1.5x slower.)
Null
Null
Difficulty rating: 2.5 out of 5
“Hey!! Wait for me!! >:(”
Saferoom Debut: 2
Layer: 2
When they appear, they will check up on your sprinting history.
They do a 1.6 second windup before, if the sprinting history says you have sprinted in the past 5.4 seconds, you will be damaged 20 and get slowed 0.85x for 1.4 seconds.
Reverb
Reverb I:
If damaged by two Nulls, you will get set to crawling speed until you click walk or sprint again.
Aeghis
Aeghis
Difficulty rating: 1 out of 5
“SW@LLOW THE (dolphin noise)ING PILL!!”
Saferoom Debut: 3
Layer: 2
When appearing, she will give you a pill.
The pill will have a 50/50 chance of:
doing 10 damage
healing 10 overheal
So basically gambling!!
Pulse
Pulse
Difficulty rating: 3.5 out of 5
“Take a breather.”
Saferoom Debut: 3
Layer: 2
When they appear, you will have to click walk 3 times to “balance” yourself.
If not, you will continuously take more and more damage.
it doubles every time and starts with 5.
Helpless I to III
Helpless I to III:
Pulse has a passive where the longer the player doesnt balance themselves they will get an increasingly blinding fog on their screen.
Sorrow
Sorrow
Difficulty rating: 4 out of 5
“Hey. Walk with me?”
Saferoom Debut: 4
Layer: 2
When she appears, they will inflict a blood-red barrier all over your screen.
You must click walk 3.30 seconds after the blood-red barrier to “walk” with her.
If not, you will instantly oof.
Each time you survive Sorrow, you will get a stack of Grace.
Grace
Grace I:
1.70x speedboost for sprint button until end of the saferoom.
Grace II:
1.17x speedboost for walk button until end of the saferoom.
Grace III:
Will heal 30 of your health over the span of 6 seconds.
Keeper
Keeper
Difficulty rating: 5 out of 5
Saferoom Debut: 5
Layer: 1
“Why’d you wake me up?”
After saferoom 4, you will have a flashlight.
With the flashlight, you’ll have to flash Keeper (when appearing) 3.5 seconds to not be insta-oofed.
Preset entities
Preset entities are entities that are always up N’ running.
Timmy
Timmy
Difficulty rating: 1.5 out of 5
Saferoom Debut: N/A
Layer: 3
“spiber noises”
A preset entity that can always appear in drawers with a 7.14 percent chance.
If encountered, it will deal 10 base damage and 10 po!son damage (2 damage every one second for 5 seconds)
They will also make you stagger back, having 0.80x speed for 1.4 seconds.
Doppel
Doppel
Difficulty rating: 3 out of 5
“HEY PULL ME!!!”
Saferoom Debut: 3
Layer: 3
Doppel can pretend to be a fake lever that is slightly more orange. They do 30 damage if pulled. They will also inflict an effect named Hallucination.
Hallucination
Hallucination I:
If pulled Doppel, he will spawn two fake bandaids that are slightly more orange, and if used, do 15 damage.
Hallucination II:
If pulled Doppel again in 16.5 seconds, in 12.5 seconds, you will teleport back to where you pulled the lever.
Hallucination III
If pulled Doppel 3 times in 42.5 seconds, in 27.5 seconds, you will teleport back to where you pulled the lever, and also take 20 more damage.
Haste
Haste
Difficulty rating: N/A out of 5
Saferoom Debut: N/A
Layer: 3
Is the ingame timer.
Starts after door 1, and if the 10 second timer runs out, you will insta oof.
The timer gets reset every time you pull a lever/open a door.
They get replaced by Keeper after saferoom 4.
Lore
LORE!!!1!1111!111
Layer one entities
Clicker
Clicker
“He… Said he would be back for me…”
Basically, Clicker was the average 16 y.o. he decided to get a j*b, since his m0m didn’t buy him Gimbucks. But, once he got in, he never got out. He got sucked into a computer, and now is a danger sign. He used to have a friend called {redacted}, and they always hung out.
But then, {redacted} got unplugged.
{redacted} said he’d be back for Clicker.
Clicker mainly is fine with hanging out with anyone, (Sorrow preferably)
But then he has this rivalry against Malware.
Basically adopted Timmy.
Malware
Malware
No lore yet.
Delay
Delay
Used to be a Network Stabilization Program, (NSG) to disable buttons when internet connect is horrid, BUT a certain DEVELOPER messed up the code to always make the internet check always True_Destabilized.
???
(unadded entity still in concepting sfx)
concepting
T!CK
T!CK
concepting
Sorrow
Sorrow
Used to be a high school student. Driven by grief, guilt, and sorrow, she now guides players to rest and catch your breath, or pay the price for rushing.
Layer 2 entities
Null
Null
Old night guard that always used to get bombarded by children running through the hallway. Driven by impatience, perfection, and deprivation of his senses, he will make you think about running, or pay the price.
Pulse
Pulse
Used to be Null’s friend. They used to always help Null on their j*b, with more mercy. Driven by mental understanding, balancing, and justice, they want you to slow down and balance yourself before losing yourself completely.
Keeper
Keeper
Concepting.
Preset entities
Timmy
Timmy
A rogue mutated spiber. They always hated players taking his room, so what’s the difference between health and room taking? so unfair. Makes you stagger back so you don’t loot any more of their “territory”. Driven by greed, denial, and anger, they make you think twice before looting again…
Basically the child of Clicker
Doppel
Doppel
Concepting
Haste
Haste
Concepting