Entity Nerfs N' Buffs

SO eurmmmmmmmmm
basically I’m super duper juper paranoid of my gam being too easy or too hard
soooooo here’s some stuff and uhh
tell me if u want to change anything : )
PLEASE PLEAS TELL ME AN ENTITY IDEA PLS PLS PLS PLS PLS

Game Setup
Player UI

Player UI
The player has many UIs, including:

Sprint UI

Sprint UI
Sets you to 1.60x speed. Lasts for 7.5 seconds.
COOLDOWN 16.5 seconds.

Crawl UI

Crawl UI
Sets you to 0.40x speed and makes you able to access vents.

Crawl Cramps

Crawl Cramps
If crawled for 8.25 seconds, you will start to take crawl cramps every 0.9 seconds and every 0.9 seconds, it will deal 10 damage until you click walk or sprint again.

Walk UI

Walk UI
Sets you to base walking speed (1.10x speed)

Item Holder

Item Holder
Ordinary item Holder, similar to a school backpack.

Drawers and Desks

Drawers and Desks
Drawers and Desks are very fundamental. They can give cash and seeds to craft stuff in the future. You absolutely need to loot drawers to regenerate and more health.

Loot Table

Loot table
The loot table consists of cash and seeds. It can also have a chance to spawn Timmy the spider. (see details down there.)

Saferooms

Saferooms
Every 10 rooms, you will be in a safe room for 1 minute 30 seconds.
Inside the saferooms, you can craft items that can help you, with a hefty price…

Crafting Recipes

Crafting Recipes

Medkit

Medkit
:fire:| 2 Red seeds.
:fire:| 3 White seeds.
:fire:| 1,250 Cash
Heals 100 base HP.

Bandaids

Bandaids
:alien:| 2 Tan Seeds.
:alien:| 1 White Seed.
:alien:| 665 cash.
Heals 30 HP over the span of 5 seconds.

Energy Drink

Energy Drink
:goblin:| 2 Black Seeds.
:goblin:| 1 Green Seed.
:goblin:| 500 cash
For 3.25 seconds, It will give a 1.95x speed boost.

Entities
Layer 1 entities
Clicker

Clicker
Difficulty rating: 2.5 out of 5
Saferoom Debut: 1
Layer: 1
“Well that’s not very observant of you Mr. Observant!”
When he appears; you must click them before the 6 second time frame ends. If ignored, will deal 15 damage and 15 static damage (3 damage every 0.6 seconds.) and also slow you 0.30x for 2.2 seconds.
If clicked, you will get a 1.35x speedboost for 2.4 seconds and 10 overheal. (extra health.)

Malware

Malware
Difficulty rating: 3.5 out of 5
Saferoom Debut: 1
Layer: 1
“It’s getting a whole lot bluer!! >:D”
When she appears, you must ignore her for the 5 second time frame. If clicked, you will take 30 damage and 15 static damage.
Will also slow you 0.25x speed for 2.4 seconds.
She pretends to be a button. (examples down there)
Spr1nt
WaLk
Cr@wl
If clicked, she gives an effect called Glitch.
Glitch summons a button that blocks any of your buttons until you click it.

Delay

Delay
Difficulty rating: 2 out of 5
“Patience without patience is- Wait I’m not socrates-”
Saferoom Debut: 1
Layer: 1
When they appear, they will lock one of your buttons for 5.4 seconds.
If the lock is clicked, you will take 15 damage and get inflicted with Delayance, and also the button lock will last 7.2 seconds longer.

Delayance Effect

Delayance I:

Stuns the player for 1.2 seconds, making them not be able to move.
If player is stunned, the lock for your button is locked by another 4.4 seconds.

1!1

1!1
Difficulty Rating: 3.5 out of 5
“HAHA THERE WASN’T A LOCK ON THE DOOR!!!”
Saferoom Debut: 2
Layer: 1
When appearing, he will “c0rrupt” one of your buttons.
It will last for 5 seconds or until the player clicks the button.
If player clicks the button; they will get stunned for 1.8 seconds, Bl!ndness II, and also have a chance to make the player lose focus and drop items, making them unusable.

T!CK

T!CK
Difficulty rating: 3.5 out of 5
“BO0M BO0M BO0M EVERYWHERE”
Saferoom Debut: 3
Layer: 1
For 5.75 seconds, every 1.5 seconds, it will slow you down more and more, until you click the defuse button.
The defuse button will stop you from oofing by the B00mness.
If not, you will insta oof.

Layer 2 entities

Layer 2 entities take longer to spawn (1.5x slower.)

Null

Null
Difficulty rating: 2.5 out of 5
“Hey!! Wait for me!! >:(”
Saferoom Debut: 2
Layer: 2
When they appear, they will check up on your sprinting history.
They do a 1.6 second windup before, if the sprinting history says you have sprinted in the past 5.4 seconds, you will be damaged 20 and get slowed 0.85x for 1.4 seconds.

Reverb

Reverb I:

If damaged by two Nulls, you will get set to crawling speed until you click walk or sprint again.

Aeghis

Aeghis
Difficulty rating: 1 out of 5
“SW@LLOW THE (dolphin noise)ING PILL!!”
Saferoom Debut: 3
Layer: 2
When appearing, she will give you a pill.
The pill will have a 50/50 chance of:
doing 10 damage
healing 10 overheal
So basically gambling!!

Pulse

Pulse
Difficulty rating: 3.5 out of 5
“Take a breather.”
Saferoom Debut: 3
Layer: 2
When they appear, you will have to click walk 3 times to “balance” yourself.
If not, you will continuously take more and more damage.
it doubles every time and starts with 5.

Helpless I to III

Helpless I to III:

Pulse has a passive where the longer the player doesnt balance themselves they will get an increasingly blinding fog on their screen.

Sorrow

Sorrow
Difficulty rating: 4 out of 5
“Hey. Walk with me?”
Saferoom Debut: 4
Layer: 2
When she appears, they will inflict a blood-red barrier all over your screen.
You must click walk 3.30 seconds after the blood-red barrier to “walk” with her.
If not, you will instantly oof.
Each time you survive Sorrow, you will get a stack of Grace.

Grace

Grace I:

1.70x speedboost for sprint button until end of the saferoom.

Grace II:

1.17x speedboost for walk button until end of the saferoom.

Grace III:

Will heal 30 of your health over the span of 6 seconds.

Keeper

Keeper
Difficulty rating: 5 out of 5
Saferoom Debut: 5
Layer: 1
“Why’d you wake me up?”
After saferoom 4, you will have a flashlight.
With the flashlight, you’ll have to flash Keeper (when appearing) 3.5 seconds to not be insta-oofed.

Preset entities

Preset entities are entities that are always up N’ running.

Timmy

Timmy
Difficulty rating: 1.5 out of 5
Saferoom Debut: N/A
Layer: 3
“spiber noises”
A preset entity that can always appear in drawers with a 7.14 percent chance.
If encountered, it will deal 10 base damage and 10 po!son damage (2 damage every one second for 5 seconds)
They will also make you stagger back, having 0.80x speed for 1.4 seconds.

Doppel

Doppel
Difficulty rating: 3 out of 5
“HEY PULL ME!!!”
Saferoom Debut: 3
Layer: 3
Doppel can pretend to be a fake lever that is slightly more orange. They do 30 damage if pulled. They will also inflict an effect named Hallucination.

Hallucination

Hallucination I:

If pulled Doppel, he will spawn two fake bandaids that are slightly more orange, and if used, do 15 damage.

Hallucination II:

If pulled Doppel again in 16.5 seconds, in 12.5 seconds, you will teleport back to where you pulled the lever.

Hallucination III

If pulled Doppel 3 times in 42.5 seconds, in 27.5 seconds, you will teleport back to where you pulled the lever, and also take 20 more damage.

Haste

Haste
Difficulty rating: N/A out of 5
Saferoom Debut: N/A
Layer: 3
Is the ingame timer.
Starts after door 1, and if the 10 second timer runs out, you will insta oof.
The timer gets reset every time you pull a lever/open a door.
They get replaced by Keeper after saferoom 4.

Lore

LORE!!!1!1111!111

Layer one entities
Clicker

Clicker
“He… Said he would be back for me…”
Basically, Clicker was the average 16 y.o. he decided to get a j*b, since his m0m didn’t buy him Gimbucks. But, once he got in, he never got out. He got sucked into a computer, and now is a danger sign. He used to have a friend called {redacted}, and they always hung out.
But then, {redacted} got unplugged.
{redacted} said he’d be back for Clicker.
Clicker mainly is fine with hanging out with anyone, (Sorrow preferably)
But then he has this rivalry against Malware.
Basically adopted Timmy.

Malware

Malware
No lore yet.

Delay

Delay
Used to be a Network Stabilization Program, (NSG) to disable buttons when internet connect is horrid, BUT a certain DEVELOPER messed up the code to always make the internet check always True_Destabilized.

???

(unadded entity still in concepting sfx)
concepting

T!CK

T!CK
concepting

Sorrow

Sorrow
Used to be a high school student. Driven by grief, guilt, and sorrow, she now guides players to rest and catch your breath, or pay the price for rushing.

Layer 2 entities
Null

Null
Old night guard that always used to get bombarded by children running through the hallway. Driven by impatience, perfection, and deprivation of his senses, he will make you think about running, or pay the price.

Pulse

Pulse
Used to be Null’s friend. They used to always help Null on their j*b, with more mercy. Driven by mental understanding, balancing, and justice, they want you to slow down and balance yourself before losing yourself completely.

Keeper

Keeper
Concepting.

Preset entities
Timmy

Timmy
A rogue mutated spiber. They always hated players taking his room, so what’s the difference between health and room taking? so unfair. Makes you stagger back so you don’t loot any more of their “territory”. Driven by greed, denial, and anger, they make you think twice before looting again…
Basically the child of Clicker

Doppel

Doppel
Concepting

Haste

Haste
Concepting

2 Likes

oh wow, can you use this please?

Summary

nothing here :confused:

we can read it easily if you have this :smiley:

oh ok thanks brother :3

4 Likes

What’s the game? Similar to grace?
@JEFX_OFFICIAL
Oh wait nvm

1 Like

oh yeah I was editing that rn

1 Like

grace/pressure/doors

2 Likes

Oh… you should probably specify that first

1 Like

How do you click? Do you just popup/gadget?

1 Like

Game overlay so it’s not that obvious when they appear.

1 Like

I mean I’ve done way too much of these posts to the point where I’m (pretty) sure that most people already know

Is malware bludud from roblox forsaken?

1 Like

noes js thought it’d be funny to add bluududs catchphrase : /
shes just a computer virus that looks copy and pasted from Kookoo from Grace

I had a idea when if one of the buttons is clicked, mb a text pops up and says like, ERR0R 4O4 or Y0U 4R3 4N 1D!0T just to taunt or rage bait people :joy:

1 Like

I already had that idea lol, I currently have it in the game, whenever you get damaged or don’t get damaged, there’s some block code that randomizes notifications.
Funnily enough, one of them already says “Y0U ARE AN IDI0T! HAHAHAHAHA!” (forsaken reference??? yummy yum yum?)

Whats the game name called?

1 Like

Just… Doors… (and whatever update I put next to it)

Maybe like random symbols like glitchiness and yeah like said ragebait could be good it would keep the player interested for more I would love to see your map go places hope you find other great ideas

what an surprise a fellow pressure gamer

1 Like

How does the flashlight for keeper work?

1 Like

The flashlight for Keeper works by:
After saferoom 4, when Keeper appears, (they appear every 15-25 seconds) there will be a flashlight button. BUT HOLD UP.
There will be a game overlay to flash Keeper, but it doesn’t work until the last 2.5 second frame.
The game overlay appears when Keeper almost dozes off, but only actually works in the last 2.5 seconds. If you do flash Keeper, the flashlight will go again until Keeper appears andddd so on.
Trust me, this is REALLY easy after trying 3 times.
Muscle memory and patience helps you ALOT.
If you click the overlay BEFORE the 2.5 second time frame starts, you will take 30 damage.
Trust me, Keeper goes from a 5 out of 5 star difficulty to 3 stars after some time of trying.

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