Entity balancing

u guessed it
mor balance changes
also you can choose on balancing entities
here’s da link Entity Nerfs N' Buffs

1!1
Difficulty rating: 3 out of 5
“It’s the first day of the end of your l!ves >:D”
Safeoom Debut: 2
Layer: 1
When appearing, he can c0rrupt your UI for 5 seconds, and if clicked, the player will get stunned for 1.8 seconds, rendering them unable to move, unable to sprint, and get inflicted with Bl!ndness II, and also a new effect called C0rruption.
C0rruption:
When inflicted, the player has a chance to drop a helpful item or set to crawling speed until walk or sprint gets clicked.

Aeghis
Difficulty rating: 1 out of 5
“SW@LLOW THE PILL BROTHA!!”
Saferoom Debut: 3
Layer: 2
When appearing, they will give a pill to the player that has a 50/50 chance to either heal or damage 10 health to the player.

Balance changes
Buffed Sorrow’s windup 3.75 secs - 3.30 secs
Buffed Clicker’s appearance 6.5 secs - 5.5 secs
Buffed Delay’s re-lock 4.4 secs - 7.2 secs
Made it so clicking Delay’s lock no longer does damage
Revamped T!CK (Nerf)
Now T!CK gradually makes the player slower for 5.75 seconds, and at the end of that, the player will oof to the b0om. Players have to defuse the bo0m to not oof.
Nerfed Keeper’s appearance 3.5 secs - 4 secs
Nerfed Pulse’s damage input now being 1.5x every few seconds instead of 2x.
(Buff) Delay moved to saferoom 1 instead of saferoom 2.
(Nerf) Sorrow is now in layer 2 instead of layer 1
Buffed Haste’s timer now 10 secs instead of 15 secs
(Nerf) Made Grace II give 1.15x speed boost instead of 1.17x.
(Nerf) Made Grace I give 1.65x speed boost instead of 1.75x and cancels out in 10 seconds.
Made dialogues for Clicker
Made dialogues for Malware
Made dialogues for Delay
Made dialogues for 1!1
Made dialogues for T!CK
Made dialogues for Aeghis
Made dialogues for Keeper
Made badges for Clicker
Made badges for Malware
Made badges for Delay
Made badges for 1!1
Made badges for T!CK
Made badges for Aeghis
Added Pandemonium mechanic from pressure right before saferoom 5
Added a Teto entity that disrupts your room
Added a Gnarpy entity (no mechanic yet)
Added GLITCH effect for Malware
Revamped Static effect for Malware and Clicker
Made it so Timmy can give Bl!ndness I

3 Likes

what are u asking for (like what help do u need)?

1 Like

Like suggest balances
My game is even too hard for me sooo
I try to make balances for the things ppl oof to or what I or ppl struggle w

yea, this seems like it’s more of a guide.

2 Likes

yeah, just solve this and turn it into a guide

1 Like

Uh wdym guide? aren’t they only for guiding stuffs

yes and for helping ppl as well with their stuff

1 Like

Im VERY confused
please tell what tag I put this in…
anyway its not even a guide

if u want to help ppl with stuff, post this as a guide. right? I’m a little rusty, haven’t been on since april

1 Like

yes. u make guides to help ppl

2 Likes

naur ts is actually the opposite I need help to make balance changes but like my brain duhm duhm so I need help from ppl

1 Like

ok so what balance changes u asking for

1 Like

basically anything is fine, I feel like its too hard

what is the most commonly used entity?

1 Like

yeah, sorry, I cant help anymore I haven’t used gimkit since april

1 Like

There are some people that might say the game is easy to them, and some may say it’s too hard. I honestly don’t think you need to do such specific balance changes for too much longer.

But you just do you. And also, you could get some play testers (if you haven’t already) to get a more accurate general difficulty.

4 Likes

Null and Clicker (layer 1 and layer 2)

1 Like

are they the easiest entity’s to defeat?

cuz they should be

3 Likes

I got like 6 friends and they all played it (or 7) and the combined vote was
1.5 difficulty out of 5 for Saferoom 1
2.5 difficulty out of 5 for Saferoom 2
3 difficulty out of 5 for Saferoom 3
5 out of 5 for Saferoom 4

1 Like

I mean kinda?
bc liek
Clicker is the first entity to be in the game and you need to click them before 4.5 seconds when they appear so you js need a good reaction speed
Null is pretty easy, you js need to not sprint sometimes (5 seconds prior to his appearance)