I have a quest like game. I want something to happen to each player AS THEY COMPLETE the quest. Right now, it just ends the game for ALL players. (not optimal)
So, how do I just end the game for that ONE player?
OR
End the game after a certain number of players (say 10)
OR
Suggestions on what to do with the players after they finish the quest.
thanks for the suggestions as I know they are going to be great!
To end the game for just one player, use a team switcher and set it to spectator.
To end the game after a few players do something, make a counter that starts at zero with a target value of, say, ten, and when someone does the task, it increments using wires/channels. Next, do this:
Wires:
Counter: target value reached -------> End the game with an end game device.
Well, maybe try to use a relay and turn the players into spectators, also maybe use counters to make the game do something specifically. Also, welcome to the forums, @pezduhgim !
Because of the great feedback here on the board, I also have been playing around with anyone who finishes the quest, it transported to a completely different room. (not sure what is going on there in that room, yet) Thanks
ONE counter is for the PLAYER only and has a target of ONE.
When that ONE question is answered, and the target is reached, it disables the Questioner and for that player, and a Banner appears that says, “Go Get a Friend” - so the player is still in the game, but can go back and help a friend.
I made ANOTHER counter, that is Global and has a target of TEN.
When TEN people answer the last question correctly, the Game is over!
Thanks for all the good ideas, I have learned a lot in just 3 hours!