@Valuex made me ponder, about his question about randomizers without block code
and I would say their is many ways to do it, but what would be more efficient?
Randomizer No block-code Ideas
Low Aim Sentry
If you put low health props in a line with a sentry in the middle who cannot fire anything and a sentry a few feet away from that sentry, the crappy firing will hit random props
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This should be research so we can research on this randomizer thing because who knows what it can get us someday and just Like BH lets make stuff that MAY OR MAY NOT BE USED!!!
Wow! This guide is one of the best guides I’ve seen.
Amazing job, @Gimkitsuggestor!
I agree with @jax1, but it’s fine right now. Just make sure you get of all it done before the deadline so it can be complete!
I like the introduction and the organization.
I know there’s nothing there yet, but I can tell it’s gonna be good!
I feel like using a teleporter with group “a”, and then with target group “b”. Then there are many teleporters with group “b”, and then target group “a”.
Pressure plates (collide triggers) would then send a signal for a function you need, and then teleport you back to the teleporter with group “a”.