Uh…I kinda ran into a problem. How do yoy make it so that in the block code it will show the players in you team in the notification. I don’t know if you already covered this in you solution(possible awesome guide) or not.
The Triggering Player’s Name block?
Also, you’d have to duplicate that for different teams cause they could interfere with each other.
Since the Relay keeps on running and sending notifications, you only need one Triggering Player’s Name block.
No, it won’t because the relay keeps running and sending notifications with players on their team.
You need to duplicate the system, delete the other team’s block and duplicate it.
(By I mean duplicate I mean duplicate the system from this post)
Alright, so I did the block code and all and it kind of worked.
What happened:
I had 3 tabs to test it out
So when I was on team 1, only have the time did i receive the notification. (It was probably because of the random player thing, giving me a 50% chance. Also because Team 1 would always have 2 players because of my three tabs (2/1) and the map’s settings, (split into size).)
but when I switch to the team 2 tab, I got like about 100 notifications saying I was on Team 2
Also, the content didn’t show all the players on the team.
I probably did something wrong or something along the lines of that.
also, am I supposed to have the item granter grant an actual item?
Wait, since you said in your previous post that you kept getting spammed by notifications, does the checker not work?
Can you try joining with more players?
Ok, so I have fixed the spamming (it was because one of the wires). The only problems are the notification showing all the players on a team and the notification sending to all the players on a team.
So… The notifications for each team only sends to a random player on that team. example: Team 1: Bot 1 and Bot 2
Bot 1 gets the notification but not Bot 2. (The chances are random) Same thing for Team 2
Secondly, for that one player on each team who gets the notification, it only displays that person’s name and not the entire team. Example:If Bot 1 gets the notification, it would say: Title: You are on Team 1! Content: Bot 1@Haiasi
Okay, check out my waypoint guide (the one that puts a waypoint on everyone). We’re doing something like that. The setup should be lifecycle → relay (random) → checker → checker → trigger. When triggered, it should reactivate the relay. The lifecycle → relay (random) is to have the mechanism start on game start. The first checker checks if the player has an item. If so, stop and rerun the relay. If not, go to the second checker. The second checker should check if the property #ofTeamPlayers is less than the number of people on your team. If true, trigger the trigger, which then adds “Triggering players name ,_” to a property, grants the player the item, and reruns the relay. If the second checker returns false, then add “and triggering players name.” instead. Also, add a lifecycle → notification, that transmits to all players on the team the property that the whole sentence is stored in. @Haiasi, could you please provide pictures? Please tell me if I missed anything!