So for my game, I have 6 levels. Each level has its own questioner. However, I want students to have more opportunities to answer question besides just standing by the questioner (I already added the energy one). So, I was thinking of creating secret areas where buttons are connected to the questioner. However, I want to make one ‘secret’ room that if students find this, and answer 10 questions correctly the first time, they get teleporter to somewhere else. If it is wrong I want the button to be disabled, so that they cannot try again.
Since I will wire multiple buttons to this questioner, I do not want that the questioner will be disabled after not answering it correctly (like, i want my other buttons/questions to still run smoothly). Is this even possible or am I just very creative hahaha
I am sorry to bother again, but everything works with the buttons, however, if I want to use the same questioner it affects the counter/buttons and everything I set up overthere. Is there anything I can do to not get that triggered? Only when I push that button?
I was hoping that that was not the solution lol. Since I already use 6 questioners for each ‘level’, and 6 is the max. Any other way? like using a property or anything?
I used the broadcaster of the questioner it self, so when question is answered right then it transmits it to the counter that increments the number. reaching the number 10, they get teleported. But since i broadcasted it from the questioner itself it influence everything that is connected to that questioner. so for example I have multiple buttons connected to that questioner to work with that specific kit. however, every right answers influences THAT specific counter, which i dont want. Only when that button is pressed.
Since we can only have 6 questioners, I cannot at another one, otherwise it wouldnt have been a problem.
Sorry for being so annoying, I have been frustrated for the whole evening.
that property needs to be 1 when you’re in the room, and 0 when you’re not.
when you answer incorrectly, you need to run a code block.
that codeblock should broadcast on a channel that disables the button if the property equals 1