I have a property that changes when a player moves, and it constantly broadcasts on a channel. How do I make it so when the channel stops broadcasting another channel is sent? I am trying to detect when a player stops.
I don’t know if you can do that. Maybe they will add it in the future.
I think you can, it is complicated though
Do you know how complicated? Becase I think that this is a great question, I think that many people can use this.
In my guide for afk check, it resets a counter.
Oh, ok. That makes a lot of sense, thank you!
it should be like, activate and deactive, and when that deactivates, another activates. Simple.
can you explain more? I am making a movement acceleration guide and it detects how much a player moves through the property incrementing a counter.
use zones, so when a player moves, it will active and when they stop, it should deactive, and wire it to something , i foget the name, but when the zone deactivates, the other channel is activated.
I am my movement check guide, and trying to make it detect when the player moved channel stops broadcasting
then vis versa, to what i said
I am still confused
ok think of it like this.
zone detects player moving, the channel that is broadcasted will send a signal to stop casting the original channel. The one that is the deactivate. If that makes any sense.
I am not using a zone tho
Then use a trigger, but make it invisable, you at least need a zone or trigger, otherwise you will not have a way of detecting players.
Just make the property broadcast to a trigger and activate or deactivate the trigger whenever you need to.
Does it work?
how do I detect when the property stops changing
I’m trying to make it detect when the player stops moving
Let me think about this.