bump because I still need help
Iām not sure if this is what you need help with, but here it is!
Use a repeater and make the stop strategy channel and create a channel.
Make another device to broadcast it and put the channel you inserted from the repeater which means itāll broadcast once it stops.
Get a player-scoped true/false property called āIs Movingā. Then, have a checker/trigger constantly checking if it is false. If it is false, then broadcast on a channel.
I dont think you can do that.
You canāt the most you could do is a timer.
this is kind of off topic, but should this be a clay institute one?
How is this off-topic? And idk.
I will put the tag then
Alright, but we gave you the answers, so please mark a solution.
I just want to see if there is a way
That ok, its alright to question. If no one does, you will never no the answer.
Edit: Wow i need to save my words, they are wise.
should I remove the tag then?
I mean, if its pretty easily solved, yeah. Iām not sure exactly what youāre going for though
Do movement meters have a channel option for when someone moves? If not, I have another solution.
Edit: They donāt.
Give them 1 of the item. Have a movement meter remove that item but keep it at the same speed. Have the movement meter broadcast on āMovingā. Give them one of the item on āMovingā. Then, when āmovingā has gone off, set the property to True. Every .5 seconds, set it to False. You might also want an Inventory manager to stop them from getting the notification every time they get the item. If this doesnāt work, tell me and I will think some more.
Iāve tried that, the counter goes down too fast, and when I try to slow it down it goes to slow so it is a timer.
find were it is too fast a too slow then slowing moving the time till it reaches a middle.