I am doing a new game, and at the beginning, I am doing a cutscene. I wired a lifecycle to a camera point so it activated on game start, but it is not working. For context:
Oh , and they are also connected via channels.
I am doing a new game, and at the beginning, I am doing a cutscene. I wired a lifecycle to a camera point so it activated on game start, but it is not working. For context:
are you also deactivating the camera point before activating the new one? otherwise, gkc breaks
yep!
then can you explain the problem and the system more?
hey, you can’t have a camera view that goes into contact with a camera point that’s active.
Oh, right. I forgot.
Wait a second… I deleted the camera view and it still didn’t work.
uh
really?
um
well
idk
I literally spent 1hr on this…
I’m sorry, have you used the cutscenes guide before?
Yes, I started with it then added lots of stuff to try to fix it. didn’t work tho…
Sorry man, but if the issue is in the devices midway, you might have to start over.
Follow this guide and you probably shouldn’t tweak anything.
Alright… This is quite a setback.
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