Counter working but then breaks after a minute

I used this system for a timer: Colton's Gimkit Round Timer System (00:00) [🟩] Code Involved weirdly the counter for the seconds breaks after few minutes. I don’t know why because at the start of the game I made my own channel that reduces it’s time by 29s and works but when the timer gets activated he won’t accept the same channel anymore. (Continuity about this post: Trigger looks like working but isn't working)

NVM you fixed it

As of now my guide is not well made and has some flaws! I already know about some of these bugs and im working to fix them now.

add a small delay to your trigger, if 0.1 delay can make sure the channel sends correctly. Also the property doing your “seconds” is a Number type, not a text type, and use “Convert numbers to text” to make it smoother.

do you have any ideas on how to fix it cuz it worked well yesterday morning but it broke yesterday night

Here’s the counter’s settings :




from what i can see its all ok but it might have to do with the triggers. I dont know why its breaking

I thought the same too at the start but the triggers work fine because I tested with a barrier and they sent their channels perfectly + they do their animation

Thats odd ill check my system to see what might be wrong. you might have to delete the system and restart if we cant find the problem. (also change it to a help topic this isnt a bug with the game its a bug with the system)

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I worked and perfected for a LMS timer in my forsaken type of game… I don’t want to redo ervery thing:/

Could i see the property?

ok (same as yours but name second 2 pic in 1 min (I am in class)

Here’s the pics :


@JustAToaster this is the new topic

After the counter reaches 59 or whatever it should use this block code


Plug in the properties you are using