Couple of tips, try not to make guides on things people have made already,
You will need:
Lifecycle x1
Repeater x1
Counter x1
Lifecycle:
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Repeater:
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Set the Time to Run for however much time you want the clock to be
3.Counter:
[Screenshot 2023-12-12 5.43.22 PM]
[image]
The target value should be the same as the Time to Run
Wire the counter to the repeater:
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If you want to you can add barriers that players spawn in, and deactivate when the target value is reached.
And don’t use repeaters.
This is really important. I see so many people using repeaters, but they are literally THE MOST USELESS DEVICE IN THE GAME.
Everything about a repeater is inefficient.
Let’s start with their most basic functionality. Repeating a signal. Let’s say it sends out on channel X every second.
WOAH! We can do that with triggers too!
If it has a delay of one, sends on channel X, and receives on channel X, WOW! It’s literally the same exact thing but with TEN TIMES THE MEMORY EFFICIENCY.
Let me tell…
With that said, I will say that this is a nice guide with a lot of effort put into it, and once you do find an idea that hasn’t been made already, it would probably be really good!
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