Could we make a gimkit tag AI?

I had this big idea to quit 3d rendering for a while, and to start on a narrow AI for a tag game. I think it could be possiable, and then would open the door to tons of other types of narrow AI. AI chatbots have been talked about before, but I belive that it’s possiable to make an AI for tag because of simplicity. I have some ideas that involve rays. Does anybody have any sugestions for me?

5 Likes

yeah, tell us your general idea.

2 Likes

Tell us more info and maybe we can see.

1 Like

This sounds like a fun idea, but what do you want the AI to do? Chase the players?

2 Likes

you’d have to get all the coordinates where there is a wall.

If the bot (should be a prop to not use up memory) is chasing the players, we don’t need ai to do it. There’s algorithms for this already so AI would be too overcomplicated for this.

Sentries use A.I

Yes, but that isn’t helpful in the process of trying to make our own ai.

The sentries could somehow break props in a way that controlled a complex set of blocks.

Or the sentry could walk around and follow people

2 Likes

Yeah!

Maybe Josh could make a device that you can put up to a sentry and could make it run around?

1 Like

That would be cool.

I wish sentries could talk to players similar to a chat bot.

Hi! To find out what I can do, say @discobot display help.

Yeah, It would be cool if they programmed in an in game bot.

I currently know how to do the following things:

@discobot start {name-of-tutorial}

Starts an interactive tutorial just for you, in a personal message. {name-of-tutorial} can be one of: tutorial, advanced tutorial.

@discobot roll 2d6

:game_die: 3, 6

@discobot quote

:left_speech_bubble: We read the world wrong and say that it deceives us. — Rabindranath Tagore

@discobot fortune

:crystal_ball: You may rely on it

@discobot fortune

Come on

:crystal_ball: Ask again later

Are you A.I?