Hello Forumers!
This is probably something simple that anyone could make but I wanted to show everyone this cool thing I found!
Devices Needed
1x Lifecycle
1x Trigger
1x Text
Step 1: The Trigger Loop
In this step what you are doing is making a trigger loop [1]
The 1st thing you want to do is wire a lifecycle set to game start to a trigger that is not triggered by collision and isn’t visible in game
Next what you do is make the trigger trigger when receiving on channel 67[2]
Make that same trigger transmit on 67 when triggered
Set the Trigger Delay to how long you want it to be before the colors change in the lights
In this step, you will make the text change colors!
Grab a text device and resize it to however big you want your lights to be
The text I used for this is ❆
IMPORTANT: [3]
ALSO IMPORTANT: This text has to have no stroke around it
Now go into Blocks and make a new block for receiving on 67
Now make this:
Set color to random integer from 1 to 6
if color = 1
do set text color to red
else if color = 2
do set text color to orange
else if color = 3
do set text color to yellow
else if color = 4
do set text color to green
else if color = 5
do set text color to blue
else if color = 6
do set text color to purple
I would suggest adding more visual representation of the wiring and channels. That doesn’t have to be only images. It could be preformatted text, or something of the nature.
The reason for this is that many people understand things differently. Take this post I made for example:
I explained the same thing in different ways multiple times, so the solution could be more easy to understand for a wide variety of people.
Yeah, this is a dupe @TheCatIsCrazy. Your best bet is to just leave the guide here. There’s no real reason to delete, per say, since now other users can avoid making the same mistake in the future.
Much better. But, it has been stated that this guide is a dupe. Next time, please search before you post just in case such a guide has already been posted ^_^
(@Blackjack I has question. Read my bio)