Concepts for progress bar based mechanics

so what I’m asking here is
like you know how a insanity bar would work?
the more you stay near an enemy it rises
and when you reach100 you pass out or get a game over
so basically I just want progress bar mechanics somewhat related to that

and other game mechanic ideas would be appreciated too
just nothing impossible like moving sentries >_<

3 Likes

You can use an overlay that displays a percentage

1 Like

make an overlay thats an item like energy a seed ect. and make a granter grant item/insanity when your in a zone thats around an enemy. you could use a guide i made for smthn like this ](Toxic waste spill/Gas that does poison / fire damage) <maybe use this and instead of damaging grant an item.

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note that I didnt say how to make a progress bar but ideas for a progress bar
like for example ways to fill it up or should it have special emojis showing the amount of something something and what not

Ik the basics of making a progress bar
I need ideas

2 Likes

And then add a zone, when the player is in the zone it enables a trigger loop with a delay of however long you want (ex. 1 second). When the trigger gets triggered, it can update the overlay, or a property connected to the overlay.


No clue right now how to make it go back down.

This might be a cool emoji to use for the bar:cyclone:

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that seems easy enough, get a zone and trigger loop and then just make a property counter go up 1 by 1 with the trigger loop the deactivation is just when leave zone hide overlay