That is odd. I assume that sending a signal to a pop-up device will open the pop-up regardless of what the signal is (there doesn’t seem to be any specific compatibility with checking devices - other than the usual, of course), but the problem is that it shouldn’t be receiving a signal in the first place. I’ve tried at least three different ways of making it work, and all of them seem to have that error - regardless of the output from the checking device, the ‘passed’ transmission is sent every time. You should be able to use blocks to manually check the value of the property, but it still does seem like a bug - good find!
Yeah, I’m having the same issue. I have a counter setting a property (called LeftCounter). I then have a Checker that is checking to see that the counter value is set to 4. I then have a button that runs the Checker. If the checker passes it should deactivate a laser, however, it is passing the check everytime whether or not the value is set to 4.
I know I could have the Counter have a target number but I want to use the counter to unlock three separate lasers depending on the value.