I need to make a chase scene as the final thing I need to finish on my new game “Alive”. I need help since there isn’t a good guide on this. Does anyone have any ideas? I have a lot of memory space left so even if your ideas takes up 20% memory I will do it.
first of all what is your game about
you will need multiple sentries and and zones
It is about you are stuck in an abandoned lab and bonesy is chasing you through the vents.
are the main questions for a chase
You run through a vent after awakening bonesy. He chases you and then you have to trap him in the vents after you escape them.
how interactive and intense is it gonna be
I want it to be very intense
you need sentries and lasers, when you get knocked out have to characters go to a spot that says they are not alive but let them continue to play the game but as a different role
actually @lily-I-love-cats we can do a lot cooler than that! =D
you know what would be cool: if the scene shaked as the chase scene was playing out
Well, how can I do that?
(yes i know there is no images)
well lets talk about how the scene starts and how its set up,
I do not have any pictures, but you could have a repeater and multiple counters that run on that repeater. They each have a target counting up (first one is 1, then 2, etc.) Every time a counter reaches its target it will turn on a trigger and a prop and will deactivate the previous prop. This way, every second, the chaser (prop) will advance. Also, before you do any of this, add a trigger that starts the counter and a notification that tells you the chase has begun. Then, have a trigger or a zone at the end of the chase. When a player steps on it, a door (Doors reference) could close behind them. Make sure to set the prop’s availability to player so you can’t close the door on teammates (if you have any). You could make the ending however you want, but that’s how I would do it. Sorry I don’t have any pictures, but I hope his helps!
BTW if you are confused I can do my best to make it clearer.
No repeaters.
why do I keep having to say this.
Please Never Use Repeaters (and a guide on looping)
0_o
It is fine :)
Sorry I didn’t know mb
Great Idea! I will definitely use this
I build the system but instead of a prop, I used a character Device. The problem is that when the game started, all the characters were on. I checked and I had set the to not be active on game start. Does anybody know why???