this is technicaly a continuation of my preveous post but i alr marked a solution so…
i need help with whats happening (2 players on the same team on the same spot (0 walkspeed) i need it so that when player 1 knocks out sentry 1 it only sends a message across for player 1 and not player 2 and if player 1 then knocks out sentry 2 itll only send a message across for player 1 and not player 2)
Check the scope on the device sending the message. Make sure it is player, not global or team.
i know that ur trying to help but please read the posts discription before posting as its for when a sentry is knockedout
I know…
what’s the problem with my answer?
sentrys cant have scopes
(uh oh i need to have lunch ill be back in a bit)
OH wait you mean the “you knocked out sentry” message? Or am I still misunderstanding? (I thought when you knocked it out it transmitted to a notification and that gave you a message).
Maybe use a relay? I’m pretty sure that the relay is used for scenarios like this…
(not trying to be rude, sorry if I sounded rude)
Welcome back! (I havent seen you post at all since September)
uhhh i dont think yall understand what i need help with so ill try to explain better
2 players (player 1 and player 2) are on the same team, in the same spot, and have (0 walkspeed).
there are also 2 sentrys (sentry 1 and sentry 2) both sentrys have a respawn timer of 0 and send on 2 diffrent channels (1 for sentry 1)(2 for sentry 2).
if (player 1) knocks out (sentry 1) I want (player 1) to send on the channel (1) without (player 2) also sending on the channel.
if (player 2) knocks out (sentry 1) I want (player 2) to send on the channel (1) without (player 2) also sending on the channel.
if (player 1) knocks out (sentry 2) I want (player 2) to send on channel (2) (not channel 1) without it sending on (player 2).
closeing the post uhh yea
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