I am trying to make a gun game. You span in a lobby in game then go to the main map, but if you die you respawn in the lobby.
use a knockout manager and put down a teleporter over the lobby spawn pad, and wire the two together so that player is knocked out, - teleport player here.
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Welcome to the community!
oh yeah, welcome to the community!
Connect a lifecycle set to player knocked out to a teleporter in the main map. (Event occurs → teleport player here.) Or do you want that to happen when the player finishes the obby?
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Also, how do you want the players to go to the main map?
Welcome to the community!
You start in the lobby then go to a mini map and choose where to start in the main map then you stay on the main map.
Then do what I said then. Make sure there aren’t any ways to die in the lobby.